Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_SettingsMenu.cpp
2026-03-01 12:16:08 +08:00

169 lines
4.9 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsMenu.h"
#include "..\..\Minecraft.h"
UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_buttons[BUTTON_ALL_OPTIONS].init(app.GetString(IDS_OPTIONS),BUTTON_ALL_OPTIONS);
m_buttons[BUTTON_ALL_AUDIO].init(app.GetString(IDS_AUDIO),BUTTON_ALL_AUDIO);
m_buttons[BUTTON_ALL_CONTROL].init(app.GetString(IDS_CONTROL),BUTTON_ALL_CONTROL);
m_buttons[BUTTON_ALL_GRAPHICS].init(app.GetString(IDS_GRAPHICS),BUTTON_ALL_GRAPHICS);
m_buttons[BUTTON_ALL_UI].init(app.GetString(IDS_USER_INTERFACE),BUTTON_ALL_UI);
m_buttons[BUTTON_ALL_RESETTODEFAULTS].init(app.GetString(IDS_RESET_TO_DEFAULTS),BUTTON_ALL_RESETTODEFAULTS);
if(ProfileManager.GetPrimaryPad()!=m_iPad)
{
removeControl( &m_buttons[BUTTON_ALL_AUDIO], true);
removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], true);
}
doHorizontalResizeCheck();
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
#endif
}
}
UIScene_SettingsMenu::~UIScene_SettingsMenu()
{
}
wstring UIScene_SettingsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsMenuSplit";
}
else
{
return L"SettingsMenu";
}
}
void UIScene_SettingsMenu::handleReload()
{
if(ProfileManager.GetPrimaryPad()!=m_iPad)
{
removeControl( &m_buttons[BUTTON_ALL_AUDIO], true);
removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], true);
}
doHorizontalResizeCheck();
}
void UIScene_SettingsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
app.CheckGameSettingsChanged(true,iPad);
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId)
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch((int)controlId)
{
case BUTTON_ALL_OPTIONS:
ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
break;
case BUTTON_ALL_AUDIO:
ui.NavigateToScene(m_iPad, eUIScene_SettingsAudioMenu);
break;
case BUTTON_ALL_CONTROL:
ui.NavigateToScene(m_iPad, eUIScene_SettingsControlMenu);
break;
case BUTTON_ALL_GRAPHICS:
ui.NavigateToScene(m_iPad, eUIScene_SettingsGraphicsMenu);
break;
case BUTTON_ALL_UI:
ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu);
break;
case BUTTON_ALL_RESETTODEFAULTS:
{
// check they really want to do this
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, m_iPad,&UIScene_SettingsMenu::ResetDefaultsDialogReturned,this, app.GetStringTable(), NULL, 0, false);
}
break;
}
}
int UIScene_SettingsMenu::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_SettingsMenu* pClass = (UIScene_SettingsMenu*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__)
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
#else
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
#endif
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
app.CheckGameSettingsChanged(true,iPad);
}
return 0;
}