48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include "UIScene.h"
|
|
|
|
class UIScene_ReinstallMenu : public UIScene
|
|
{
|
|
private:
|
|
enum EControls
|
|
{
|
|
eControl_Theme,
|
|
eControl_Gamerpic1,
|
|
eControl_Gamerpic2,
|
|
eControl_Avatar1,
|
|
eControl_Avatar2,
|
|
eControl_Avatar3,
|
|
eControl_COUNT,
|
|
};
|
|
UIControl_Button m_buttons[eControl_COUNT];
|
|
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
|
UI_MAP_ELEMENT( m_buttons[eControl_Theme], "Button1")
|
|
UI_MAP_ELEMENT( m_buttons[eControl_Gamerpic1], "Button2")
|
|
UI_MAP_ELEMENT( m_buttons[eControl_Gamerpic2], "Button3")
|
|
UI_MAP_ELEMENT( m_buttons[eControl_Avatar1], "Button4")
|
|
UI_MAP_ELEMENT( m_buttons[eControl_Avatar2], "Button5")
|
|
UI_MAP_ELEMENT( m_buttons[eControl_Avatar3], "Button6")
|
|
UI_END_MAP_ELEMENTS_AND_NAMES()
|
|
|
|
//bool m_bNotInGame;
|
|
public:
|
|
UIScene_ReinstallMenu(int iPad, void *initData, UILayer *parentLayer);
|
|
|
|
virtual EUIScene getSceneType() { return eUIScene_ReinstallMenu;}
|
|
|
|
virtual void updateTooltips();
|
|
virtual void updateComponents();
|
|
|
|
protected:
|
|
// TODO: This should be pure virtual in this class
|
|
virtual wstring getMoviePath();
|
|
|
|
public:
|
|
// INPUT
|
|
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
|
|
|
|
protected:
|
|
void handlePress(F64 controlId, F64 childId);
|
|
};
|