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MinecraftConsoles/Minecraft.Client/Xbox/Leaderboards/XboxLeaderboardManager.cpp
2026-03-01 12:16:08 +08:00

520 lines
18 KiB
C++

#include "stdafx.h"
#include "XboxLeaderboardManager.h"
#include "..\Network\NetworkPlayerXbox.h"
#ifdef _XBOX
LeaderboardManager *LeaderboardManager::m_instance = new XboxLeaderboardManager(); //Singleton instance of the LeaderboardManager
#endif
const XboxLeaderboardManager::LeaderboardDescriptor XboxLeaderboardManager::LEADERBOARD_DESCRIPTORS[XboxLeaderboardManager::NUM_LEADERBOARDS][4] = {
{
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_PEACEFUL, 4, STATS_COLUMN_TRAVELLING_PEACEFUL_WALKED, STATS_COLUMN_TRAVELLING_PEACEFUL_FALLEN, STATS_COLUMN_TRAVELLING_PEACEFUL_MINECART, STATS_COLUMN_TRAVELLING_PEACEFUL_BOAT, NULL, NULL, NULL,NULL),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_EASY, 4, STATS_COLUMN_TRAVELLING_EASY_WALKED, STATS_COLUMN_TRAVELLING_EASY_FALLEN, STATS_COLUMN_TRAVELLING_EASY_MINECART, STATS_COLUMN_TRAVELLING_EASY_BOAT, NULL, NULL, NULL,NULL),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_NORMAL, 4, STATS_COLUMN_TRAVELLING_NORMAL_WALKED, STATS_COLUMN_TRAVELLING_NORMAL_FALLEN, STATS_COLUMN_TRAVELLING_NORMAL_MINECART, STATS_COLUMN_TRAVELLING_NORMAL_BOAT, NULL, NULL, NULL,NULL),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_TRAVELLING_HARD, 4, STATS_COLUMN_TRAVELLING_HARD_WALKED, STATS_COLUMN_TRAVELLING_HARD_FALLEN, STATS_COLUMN_TRAVELLING_HARD_MINECART, STATS_COLUMN_TRAVELLING_HARD_BOAT, NULL, NULL, NULL,NULL),
}, {
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_PEACEFUL, 7, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_DIRT, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_STONE, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_SAND, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_GRAVEL, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_CLAY, STATS_COLUMN_MINING_BLOCKS_PEACEFUL_OBSIDIAN, NULL ),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_EASY, 7, STATS_COLUMN_MINING_BLOCKS_EASY_DIRT, STATS_COLUMN_MINING_BLOCKS_EASY_STONE, STATS_COLUMN_MINING_BLOCKS_EASY_SAND, STATS_COLUMN_MINING_BLOCKS_EASY_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_EASY_GRAVEL, STATS_COLUMN_MINING_BLOCKS_EASY_CLAY, STATS_COLUMN_MINING_BLOCKS_EASY_OBSIDIAN, NULL ),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_NORMAL, 7, STATS_COLUMN_MINING_BLOCKS_NORMAL_DIRT, STATS_COLUMN_MINING_BLOCKS_NORMAL_STONE, STATS_COLUMN_MINING_BLOCKS_NORMAL_SAND, STATS_COLUMN_MINING_BLOCKS_NORMAL_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_NORMAL_GRAVEL, STATS_COLUMN_MINING_BLOCKS_NORMAL_CLAY, STATS_COLUMN_MINING_BLOCKS_NORMAL_OBSIDIAN, NULL ),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_MINING_BLOCKS_HARD, 7, STATS_COLUMN_MINING_BLOCKS_HARD_DIRT, STATS_COLUMN_MINING_BLOCKS_HARD_STONE, STATS_COLUMN_MINING_BLOCKS_HARD_SAND, STATS_COLUMN_MINING_BLOCKS_HARD_COBBLESTONE, STATS_COLUMN_MINING_BLOCKS_HARD_GRAVEL, STATS_COLUMN_MINING_BLOCKS_HARD_CLAY, STATS_COLUMN_MINING_BLOCKS_HARD_OBSIDIAN, NULL ),
}, {
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_FARMING_PEACEFUL, 6, STATS_COLUMN_FARMING_PEACEFUL_EGGS, STATS_COLUMN_FARMING_PEACEFUL_WHEAT, STATS_COLUMN_FARMING_PEACEFUL_MUSHROOMS,STATS_COLUMN_FARMING_PEACEFUL_SUGARCANE,STATS_COLUMN_FARMING_PEACEFUL_MILK, STATS_COLUMN_FARMING_PEACEFUL_PUMPKINS, NULL, NULL ),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_FARMING_EASY, 6, STATS_COLUMN_FARMING_EASY_EGGS, STATS_COLUMN_FARMING_PEACEFUL_WHEAT, STATS_COLUMN_FARMING_EASY_MUSHROOMS, STATS_COLUMN_FARMING_EASY_SUGARCANE, STATS_COLUMN_FARMING_EASY_MILK, STATS_COLUMN_FARMING_EASY_PUMPKINS, NULL, NULL ),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_FARMING_NORMAL, 6, STATS_COLUMN_FARMING_NORMAL_EGGS, STATS_COLUMN_FARMING_NORMAL_WHEAT, STATS_COLUMN_FARMING_NORMAL_MUSHROOMS, STATS_COLUMN_FARMING_NORMAL_SUGARCANE, STATS_COLUMN_FARMING_NORMAL_MILK, STATS_COLUMN_FARMING_NORMAL_PUMPKINS, NULL, NULL ),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_FARMING_HARD, 6, STATS_COLUMN_FARMING_HARD_EGGS, STATS_COLUMN_FARMING_HARD_WHEAT, STATS_COLUMN_FARMING_HARD_MUSHROOMS, STATS_COLUMN_FARMING_HARD_SUGARCANE, STATS_COLUMN_FARMING_HARD_MILK, STATS_COLUMN_FARMING_HARD_PUMPKINS, NULL, NULL ),
}, {
XboxLeaderboardManager::LeaderboardDescriptor( NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL ),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_KILLS_EASY, 7, STATS_COLUMN_KILLS_EASY_ZOMBIES, STATS_COLUMN_KILLS_EASY_SKELETONS, STATS_COLUMN_KILLS_EASY_CREEPERS, STATS_COLUMN_KILLS_EASY_SPIDERS, STATS_COLUMN_KILLS_EASY_SPIDERJOCKEYS, STATS_COLUMN_KILLS_EASY_ZOMBIEPIGMEN, STATS_COLUMN_KILLS_EASY_SLIME, NULL ),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_KILLS_NORMAL, 7, STATS_COLUMN_KILLS_NORMAL_ZOMBIES, STATS_COLUMN_KILLS_NORMAL_SKELETONS, STATS_COLUMN_KILLS_NORMAL_CREEPERS, STATS_COLUMN_KILLS_NORMAL_SPIDERS, STATS_COLUMN_KILLS_NORMAL_SPIDERJOCKEYS, STATS_COLUMN_KILLS_NORMAL_ZOMBIEPIGMEN, STATS_COLUMN_KILLS_NORMAL_SLIME, NULL ),
XboxLeaderboardManager::LeaderboardDescriptor( STATS_VIEW_KILLS_HARD, 7, STATS_COLUMN_KILLS_HARD_ZOMBIES, STATS_COLUMN_KILLS_HARD_SKELETONS, STATS_COLUMN_KILLS_HARD_CREEPERS, STATS_COLUMN_KILLS_HARD_SPIDERS, STATS_COLUMN_KILLS_HARD_SPIDERJOCKEYS, STATS_COLUMN_KILLS_HARD_ZOMBIEPIGMEN, STATS_COLUMN_KILLS_HARD_SLIME, NULL ),
},
};
XboxLeaderboardManager::XboxLeaderboardManager()
{
m_eStatsState = eStatsState_Idle;
m_statsRead = false;
m_hSession = NULL;
m_spec = NULL;
m_stats = NULL;
m_isQNetSession = false;
m_endingSession = false;
}
XboxLeaderboardManager::~XboxLeaderboardManager() {}
void XboxLeaderboardManager::Tick()
{
if( m_eStatsState == eStatsState_Getting )
{
/*if( IsStatsReadComplete() )
if( m_readCompleteCallback != NULL )
m_readCompleteCallback(m_readCompleteUserdata);*/
if ( IsStatsReadComplete() )
if (m_readListener != NULL)
{
// 4J Stu - If the state is other than ready, then we don't have any stats to sort
if(m_eFilterMode == LeaderboardManager::eFM_Friends && m_eStatsState == eStatsState_Ready) SortFriendStats();
bool ret = m_readListener->OnStatsReadComplete(m_eStatsState==eStatsState_Ready, 0, m_stats); // TODO
if (ret) m_eStatsState = eStatsState_Idle;
}
}
if( m_endingSession )
{
if( XHasOverlappedIoCompleted( &m_endSessionOverlapped ))
{
DeleteSession();
m_endingSession = false;
}
}
}
bool XboxLeaderboardManager::OpenSession()
{
//Can't create a new session when deleting a previous one
if (m_endingSession) return false;
//We've already got an open session
if (m_hSession != NULL) return true;
int lockedProfile = ProfileManager.GetLockedProfile();
if( lockedProfile == -1 )
{
m_hSession = NULL;
return false;
}
XUserGetXUID(lockedProfile, &m_myXUID);
XUserSetContext(lockedProfile, X_CONTEXT_GAME_TYPE, X_CONTEXT_GAME_TYPE_STANDARD);
//We already have a QNet session (ie we are joining/in/leaving a multiplayer game)
if(g_NetworkManager.IsInSession())
{
if(g_NetworkManager.IsInStatsEnabledSession())
{
m_isQNetSession = true;
return true;
}
//else
//{
// return false;
//}
}
XSESSION_INFO sessionInfo;
ULONGLONG sessionNonce;
DWORD ret = XSessionCreate(XSESSION_CREATE_USES_STATS | XSESSION_CREATE_HOST, lockedProfile, 8, 8, &sessionNonce, &sessionInfo, NULL, &m_hSession);
if( ret != ERROR_SUCCESS )
{
m_hSession = NULL;
return false;
}
DWORD userIndices[1] = { lockedProfile };
BOOL privateSlots[1] = { FALSE };
ret = XSessionJoinLocal(m_hSession, 1, userIndices, privateSlots, NULL);
if( ret != ERROR_SUCCESS )
{
m_hSession = NULL;
return false;
}
ret = XSessionStart(m_hSession, 0, NULL);
if( ret != ERROR_SUCCESS )
{
m_hSession = NULL;
return false;
}
return true;
}
void XboxLeaderboardManager::CloseSession()
{
if( !m_endingSession )
{
if (!XHasOverlappedIoCompleted(&m_overlapped))
XCancelOverlapped(&m_overlapped);
if (m_isQNetSession == true)
{
m_isQNetSession = false;
return;
}
if (m_hSession == NULL) return;
memset(&m_endSessionOverlapped, 0, sizeof(m_endSessionOverlapped));
DWORD ret = XSessionEnd( m_hSession, &m_endSessionOverlapped );
if (ret == ERROR_SUCCESS || ret == ERROR_IO_PENDING)
{
m_endingSession = true;
}
else
{
//Failed so just delete the session
if (ret != ERROR_SUCCESS) DeleteSession();
}
m_readListener = NULL;
}
}
void XboxLeaderboardManager::DeleteSession()
{
XSessionDelete(m_hSession, NULL);
CloseHandle(m_hSession);
m_hSession = NULL;
}
bool XboxLeaderboardManager::WriteStats(unsigned int viewCount, ViewIn views)
{
DWORD ret = S_OK;
// some debug code to catch the leaderboard write with 7 views
#ifndef _CONTENT_PACKAGE
if(viewCount>5) __debugbreak();
#endif
// 4J Stu - If we are online we already have a session, so use that
if(m_isQNetSession == true)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByXuid(m_myXUID);
if(player != NULL)
{
ret = ((NetworkPlayerXbox *)player)->GetQNetPlayer()->WriteStats(viewCount,views);
//printf("Wrote stats to QNet player\n");
}
else
{
ret = ERROR_NO_SUCH_USER;
assert(false && "Failed to write stats to a QNET session as no player exists with that XUID");
app.DebugPrintf("Failed to write stats to a QNET session as no player exists with that XUID\n");
}
}
else
{
ret = XSessionWriteStats(m_hSession, m_myXUID, viewCount, views, NULL);
}
if (ret != ERROR_SUCCESS) return false;
return true;
}
void XboxLeaderboardManager::CancelOperation()
{
//Need to have a session open
if( m_hSession == NULL )
if( !OpenSession() )
return;
//Abort any current read operation
if( m_eStatsState == eStatsState_Getting )
if( !XHasOverlappedIoCompleted( &m_overlapped ))
XCancelOverlapped( &m_overlapped );
m_eStatsState = eStatsState_Idle;
}
bool XboxLeaderboardManager::ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount)
{
if (!readStats(difficulty,type)) return false;
if (!LeaderboardManager::ReadStats_MyScore(callback, difficulty, type, myUID, readCount)) return false;
HANDLE hEnumerator;
DWORD ret;
//DWORD readCount = 0;
m_numStats = 0;
ret = XUserCreateStatsEnumeratorByXuid(
0,
m_myXUID,
readCount,
1, //specCount,
m_spec,
&m_numStats,
&hEnumerator);
if( ret != ERROR_SUCCESS ) return false;
//Allocate a buffer for the stats
m_stats = (PXUSER_STATS_READ_RESULTS) new BYTE[m_numStats];
if (m_stats == NULL) return false;
memset(m_stats, 0, m_numStats);
memset(&m_overlapped, 0, sizeof(m_overlapped));
ret = XEnumerate(
hEnumerator, // Enumeration handle
m_stats, // Buffer
m_numStats, // Size of buffer
NULL, // Number of rows returned; not used for async
&m_overlapped ); // Overlapped structure; not used for sync
if ( (ret!=ERROR_SUCCESS) && (ret!=ERROR_IO_PENDING) ) return false;
m_eStatsState = eStatsState_Getting;
return true;
}
bool XboxLeaderboardManager::ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount)
{
if (!readStats(difficulty,type)) return false;
if (!LeaderboardManager::ReadStats_Friends(callback, difficulty, type, myUID, startIndex, readCount)) return false;
HANDLE hEnumerator;
DWORD ret;
unsigned int friendCount;
XUID *friends;
getFriends(friendCount, &friends);
if(friendCount == 0 || friends == NULL)
{
app.DebugPrintf("XboxLeaderboardManager::ReadStats_Friends - No friends found. Possibly you are offline?\n");
return false;
}
assert(friendCount > 0 && friends != NULL);
m_numStats = 0;
ret = XUserReadStats(
0,
friendCount,
friends,
1, //specCount,
m_spec,
&m_numStats,
NULL,
NULL
);
//Annoyingly, this returns ERROR_INSUFFICIENT_BUFFER when it is being asked to calculate the size of the buffer by passing zero resultsSize
if ( (ret!=ERROR_SUCCESS) && (ret!=ERROR_INSUFFICIENT_BUFFER) ) return false;
//Allocate a buffer for the stats
m_stats = (PXUSER_STATS_READ_RESULTS) new BYTE[m_numStats];
if (m_stats == NULL) return false;
memset(m_stats, 0, m_numStats);
memset(&m_overlapped, 0, sizeof(m_overlapped));
ret = XUserReadStats(
0,
friendCount,
friends,
1,
m_spec,
&m_numStats,
m_stats,
&m_overlapped);
if( (ret!=ERROR_SUCCESS) && (ret!=ERROR_IO_PENDING) ) return false;
m_eStatsState = eStatsState_Getting;
return true;
}
bool XboxLeaderboardManager::ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type , unsigned int startIndex, unsigned int readCount)
{
if (!readStats(difficulty,type)) return false;
if (!LeaderboardManager::ReadStats_TopRank(callback, difficulty, type, startIndex, readCount)) return false;
HANDLE hEnumerator;
m_numStats = 0;
DWORD ret = XUserCreateStatsEnumeratorByRank(
0, // Current title ID
startIndex, // Index to start enumerating from
readCount, // Number of rows to retrieve
1, // Number of stats specs
m_spec, // Stats spec,
&m_numStats, // Size of buffer
&hEnumerator ); // Enumeration handle
if( ret != ERROR_SUCCESS ) return false;
//Allocate a buffer for the stats
m_stats = (PXUSER_STATS_READ_RESULTS) new BYTE[m_numStats];
if (m_stats == NULL) return false;
memset(m_stats, 0, m_numStats);
memset(&m_overlapped, 0, sizeof(m_overlapped));
ret = XEnumerate(
hEnumerator, // Enumeration handle
m_stats, // Buffer
m_numStats, // Size of buffer
NULL, // Number of rows returned; not used for async
&m_overlapped ); // Overlapped structure; not used for sync
if( (ret!=ERROR_SUCCESS) && (ret!=ERROR_IO_PENDING) ) return false;
m_eStatsState = eStatsState_Getting;
return true;
}
bool XboxLeaderboardManager::readStats(int difficulty, EStatsType type)
{
//Need to have a session open
if (m_hSession==NULL) if(!OpenSession()) return false;
m_eStatsState = eStatsState_Failed;
m_statsRead = false;
if (m_stats) delete [] m_stats;
//Setup the spec structure for the read request
m_spec = new XUSER_STATS_SPEC[1];
m_spec[0].dwViewId = LEADERBOARD_DESCRIPTORS[(int)type][difficulty].m_viewId;
m_spec[0].dwNumColumnIds = LEADERBOARD_DESCRIPTORS[(int)type][difficulty].m_columnCount;
for (unsigned int i=0; i<m_spec[0].dwNumColumnIds; ++i)
m_spec[0].rgwColumnIds[i] = LEADERBOARD_DESCRIPTORS[(int)type][difficulty].m_columnIds[i];
return true;
}
void XboxLeaderboardManager::FlushStats()
{
if( m_hSession == NULL || m_isQNetSession ) return;
memset(&m_flushStatsOverlapped, 0, sizeof(m_flushStatsOverlapped));
XSessionFlushStats(m_hSession, &m_flushStatsOverlapped);
}
bool XboxLeaderboardManager::IsStatsReadComplete()
{
//If the read has completed
if( XHasOverlappedIoCompleted( &m_overlapped ) )
{
//If we've had an error
if( XGetOverlappedExtendedError( &m_overlapped ) != ERROR_SUCCESS )
{
m_eStatsState = eStatsState_Failed;
if( m_stats )
{
delete [] m_stats;
m_stats = NULL;
}
}
else
{
//If we've not got any results
if( !m_stats || m_stats->dwNumViews == 0 || m_stats->pViews[0].dwNumRows == 0 )
{
m_eStatsState = eStatsState_NoResults;
if( m_stats )
{
delete [] m_stats;
m_stats = NULL;
}
}
else
{
m_eStatsState = eStatsState_Ready;
}
}
return true;
}
return false;
}
int XboxLeaderboardManager::FriendSortFunction(const void* a, const void* b)
{
return ((int)((XUSER_STATS_ROW*)a)->dwRank) - ((int)((XUSER_STATS_ROW*)b)->dwRank);
}
void XboxLeaderboardManager::SortFriendStats()
{
for( unsigned int leaderboardIndex=0 ; leaderboardIndex<m_stats->dwNumViews ; ++leaderboardIndex )
{
//First filter out any friends who aren't in the leaderboard
XUSER_STATS_ROW* pRow = m_stats->pViews[leaderboardIndex].pRows;
//View rows is returned not including XUIDs that aren't in this leaderboard, but we want to recalculate that sort of thing
m_stats->pViews[leaderboardIndex].dwTotalViewRows = m_stats->pViews[leaderboardIndex].dwNumRows;
for( unsigned int rowIndex=0 ; rowIndex<m_stats->pViews[leaderboardIndex].dwTotalViewRows ; )
{
if( pRow->dwRank == 0 )
{
memmove( pRow, pRow + 1, ( ( m_stats->pViews[leaderboardIndex].dwTotalViewRows - rowIndex ) - 1 ) * sizeof(XUSER_STATS_ROW) );
m_stats->pViews[leaderboardIndex].dwTotalViewRows--;
}
else
{
rowIndex++;
pRow++;
}
}
//Then sort by rank
qsort( m_stats->pViews[leaderboardIndex].pRows, m_stats->pViews[leaderboardIndex].dwTotalViewRows, sizeof(XUSER_STATS_ROW), FriendSortFunction );
m_stats->pViews[leaderboardIndex].dwNumRows = m_stats->pViews[leaderboardIndex].dwTotalViewRows;
}
}
#if 0
void XboxLeaderboardManager::SetStatsRetrieved(bool success)
{
if( m_stats != NULL )
{
delete [] m_stats;
m_stats = NULL;
}
m_statsRead = success;
m_eStatsState = eStatsState_Idle;
}
#endif
// 4J-JEV: Adapted/stolen from 'XUI_Leaderboards'.
bool XboxLeaderboardManager::getFriends(unsigned int &friendsCount, PlayerUID** friends)
{
DWORD resultsSize;
HANDLE hEnumerator;
DWORD ret;
DWORD numFriends;
//First, get a list of (up to 100) friends (this is the maximum that the enumerator currently supports)
ret = XFriendsCreateEnumerator( ProfileManager.GetLockedProfile(), 0, 100, &resultsSize, &hEnumerator);
if(ret!=ERROR_SUCCESS) return false;
XONLINE_FRIEND *xonlineFriends = (XONLINE_FRIEND*) new BYTE[resultsSize];
ret = XEnumerate(
hEnumerator,
xonlineFriends,
resultsSize,
&numFriends,
NULL
);
if (ret!=ERROR_SUCCESS) friendsCount = 0;
PlayerUID *filteredFriends = new PlayerUID[numFriends+1];
friendsCount = 0;
for (unsigned int friendIndex=0; friendIndex<numFriends; ++friendIndex)
{
if( ( xonlineFriends[friendIndex].dwFriendState & (XONLINE_FRIENDSTATE_FLAG_SENTREQUEST | XONLINE_FRIENDSTATE_FLAG_RECEIVEDREQUEST) ) == 0 )
{
filteredFriends[friendsCount++] = xonlineFriends[friendIndex].xuid;
}
}
filteredFriends[friendsCount++] = m_myXUID; //m_filteredFriends[m_numFilteredFriends++] = LeaderboardManager::Instance()->GetMyXUID();
// Return.
*friends = filteredFriends;
return true;
}