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MinecraftConsoles/Minecraft.Client/PSVita/PSVitaExtras/CustomMap.h
2026-03-01 12:16:08 +08:00

43 lines
1.1 KiB
C++

#ifndef CustomMap_H
#define CustomMap_H
// AP - This replaces the std::unordered_map used in MobSpawner.h
// The problem with the original system is that it calls malloc for every insert it does. Not only is that expensive in itself but it also
// clashes with any other mallocs on other threads (specifically the large amount of mallocing being done in Level.h for the std::unordered_set)
// causing huge stalls.
// This isn't really a univeral replacement for std::unordered_map and is quite specific to MobSpawner.h
#include "../../../Minecraft.World/ChunkPos.h"
typedef struct SCustomMapNode
{
unsigned int Hash;
ChunkPos first;
bool second;
struct SCustomMapNode *Next;
} SCustomMapNode;
class CustomMap
{
private:
SCustomMapNode **m_NodePool;
int m_NodePoolSize;
int m_NodePoolIndex;
int m_HashSize;
SCustomMapNode **m_HashTable;
public:
CustomMap();
~CustomMap();
void clear();
SCustomMapNode* find(const ChunkPos &Key);
int end();
SCustomMapNode* get(int index);
void insert(const ChunkPos &Key, bool Value);
private:
void resize();
};
#endif // CustomMap_H