Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/PerlinNoise/PerlinNoiseJob.cpp
2026-03-01 12:16:08 +08:00

52 lines
1.3 KiB
C++

/* SCE CONFIDENTIAL
PlayStation(R)3 Programmer Tool Runtime Library 430.001
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/* common headers */
#include <stdint.h>
#include <stdlib.h>
#include <alloca.h>
#include <spu_intrinsics.h>
#include <cell/spurs.h>
#include <cell/dma.h>
#include <cell/spurs/job_queue.h>
#include "PerlinNoiseJob.h"
#include "..\Common\DmaData.h"
#include <vectormath/c/vectormath_aos_v.h>
static const bool sc_verbose = false;
CellSpursJobContext2* g_pSpursJobContext;
void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
{
// CellSpursTaskId idTask = cellSpursGetTaskId();
unsigned int idSpu = cellSpursGetCurrentSpuId();
if(sc_verbose)
spu_print("PerlinNoiseJob [SPU#%u] start\n", idSpu);
g_pSpursJobContext = pContext;
uint32_t eaDataIn = pJob->workArea.userData[0];
// uint32_t eaDataOut =pJob->workArea.userData[1];
PerlinNoise_DataIn dataIn;
DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(PerlinNoise_DataIn));
dataIn.m_perlinData.getRegion( dataIn.m_outputBuffer,
dataIn.x, dataIn.y, dataIn.z,
dataIn.xSize, dataIn.ySize, dataIn.zSize,
dataIn.xScale, dataIn.yScale, dataIn.zScale);
if(sc_verbose)
spu_print("PerlinNoiseJob [SPU#%u] exit\n", idSpu);
}