47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include "Tile_SPU.h"
|
|
#include "EntityTile_SPU.h"
|
|
|
|
|
|
class SkullTile_SPU : public EntityTile_SPU
|
|
{
|
|
public:
|
|
static const int MAX_SKULL_TILES = 40;
|
|
public:
|
|
static const int PLACEMENT_MASK = 0x7;
|
|
static const int NO_DROP_BIT = 0x8;
|
|
|
|
SkullTile_SPU(int id) : EntityTile_SPU(id) {}
|
|
|
|
public:
|
|
int getRenderShape() { return SHAPE_INVISIBLE; }
|
|
bool isSolidRender(bool isServerLevel = false) { return false; }
|
|
bool isCubeShaped() { return false; }
|
|
void updateShape(ChunkRebuildData *level, int x, int y, int z)
|
|
{
|
|
int data = level->getData(x, y, z) & PLACEMENT_MASK;
|
|
|
|
switch (data)
|
|
{
|
|
default:
|
|
case Facing::UP:
|
|
setShape(4.0f / 16.0f, 0, 4.0f / 16.0f, 12.0f / 16.0f, .5f, 12.0f / 16.0f);
|
|
break;
|
|
case Facing::NORTH:
|
|
setShape(4.0f / 16.0f, 4.0f / 16.0f, .5f, 12.0f / 16.0f, 12.0f / 16.0f, 1);
|
|
break;
|
|
case Facing::SOUTH:
|
|
setShape(4.0f / 16.0f, 4.0f / 16.0f, 0, 12.0f / 16.0f, 12.0f / 16.0f, .5f);
|
|
break;
|
|
case Facing::WEST:
|
|
setShape(.5f, 4.0f / 16.0f, 4.0f / 16.0f, 1, 12.0f / 16.0f, 12.0f / 16.0f);
|
|
break;
|
|
case Facing::EAST:
|
|
setShape(0, 4.0f / 16.0f, 4.0f / 16.0f, .5f, 12.0f / 16.0f, 12.0f / 16.0f);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(hellSand_Id)->getTexture(face); }
|
|
}; |