49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#pragma once
|
|
#include "HalfTransparentTile_SPU.h"
|
|
|
|
class PortalTile_SPU : public HalfTransparentTile_SPU
|
|
{
|
|
public:
|
|
PortalTile_SPU(int id): HalfTransparentTile_SPU(id) {}
|
|
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
|
|
{
|
|
if (level->getTile(x - 1, y, z) == id || level->getTile(x + 1, y, z) == id)
|
|
{
|
|
float xr = 8 / 16.0f;
|
|
float yr = 2 / 16.0f;
|
|
this->setShape(0.5f - xr, 0, 0.5f - yr, 0.5f + xr, 1, 0.5f + yr);
|
|
}
|
|
else
|
|
{
|
|
float xr = 2 / 16.0f;
|
|
float yr = 8 / 16.0f;
|
|
this->setShape(0.5f - xr, 0, 0.5f - yr, 0.5f + xr, 1, 0.5f + yr);
|
|
}
|
|
|
|
}
|
|
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
|
|
virtual bool isCubeShaped() { return false; }
|
|
virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
|
|
{
|
|
if (level->getTile(x, y, z) == id) return false;
|
|
|
|
bool w = level->getTile(x - 1, y, z) == id && level->getTile(x - 2, y, z) != id;
|
|
bool e = level->getTile(x + 1, y, z) == id && level->getTile(x + 2, y, z) != id;
|
|
|
|
bool n = level->getTile(x, y, z - 1) == id && level->getTile(x, y, z - 2) != id;
|
|
bool s = level->getTile(x, y, z + 1) == id && level->getTile(x, y, z + 2) != id;
|
|
|
|
bool we = w || e;
|
|
bool ns = n || s;
|
|
|
|
if (we && face == 4) return true;
|
|
if (we && face == 5) return true;
|
|
if (ns && face == 2) return true;
|
|
if (ns && face == 3) return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
virtual int getRenderLayer() { return 1; }
|
|
};
|