Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Material_SPU.h
2026-03-01 12:16:08 +08:00

75 lines
2.0 KiB
C++

#pragma once
#include <stdint.h>
class ChunkRebuildData;
class Material_SPU
{
friend class ChunkRebuildData;
public:
static const int air_Id = 0;
static const int grass_Id = 1;
static const int dirt_Id = 2;
static const int wood_Id = 3;
static const int stone_Id = 4;
static const int metal_Id = 5;
static const int water_Id = 6;
static const int lava_Id = 7;
static const int leaves_Id = 8;
static const int plant_Id = 9;
static const int replaceable_plant_Id = 10;
static const int sponge_Id = 11;
static const int cloth_Id = 12;
static const int fire_Id = 13;
static const int sand_Id = 14;
static const int decoration_Id = 15;
static const int glass_Id = 16;
static const int explosive_Id = 17;
static const int coral_Id = 18;
static const int ice_Id = 19;
static const int topSnow_Id = 20;
static const int snow_Id = 21;
static const int cactus_Id = 22;
static const int clay_Id = 23;
static const int vegetable_Id = 24;
static const int egg_Id = 25;
static const int portal_Id = 26;
static const int cake_Id = 27;
static const int web_Id = 28;
static const int piston_Id = 29;
static const int buildable_glass_Id = 30;
static const int heavyMetal_Id = 31;
static const int clothDecoration_Id = 32;
static const int num_Ids = 32;
enum Flags
{
e_flammable = 0x01,
e_replaceable = 0x02,
e_neverBuildable = 0x04,
e_isSolid = 0x08,
e_isLiquid = 0x10,
e_blocksLight = 0x20,
e_blocksMotion = 0x40
};
private:
uint16_t id;
uint16_t flags;
public:
int color;
public:
int getID() { return id;}
bool isLiquid() { return (flags & e_isLiquid) != 0; }
bool letsWaterThrough() { return (!isLiquid() && !isSolid()); }
bool isSolid() { return (flags & e_isSolid) != 0;}
bool blocksLight() { return (flags & e_blocksLight) != 0; }
bool blocksMotion() { return (flags & e_blocksMotion) != 0; }
bool isFlammable() { return (flags & e_flammable) != 0; }
bool isReplaceable(){ return (flags & e_replaceable) != 0; }
bool isSolidBlocking(){ if (flags & e_neverBuildable) return false; return blocksMotion(); }
};