75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#pragma once
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#include <stdint.h>
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class ChunkRebuildData;
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class Material_SPU
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{
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friend class ChunkRebuildData;
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public:
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static const int air_Id = 0;
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static const int grass_Id = 1;
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static const int dirt_Id = 2;
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static const int wood_Id = 3;
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static const int stone_Id = 4;
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static const int metal_Id = 5;
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static const int water_Id = 6;
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static const int lava_Id = 7;
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static const int leaves_Id = 8;
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static const int plant_Id = 9;
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static const int replaceable_plant_Id = 10;
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static const int sponge_Id = 11;
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static const int cloth_Id = 12;
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static const int fire_Id = 13;
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static const int sand_Id = 14;
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static const int decoration_Id = 15;
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static const int glass_Id = 16;
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static const int explosive_Id = 17;
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static const int coral_Id = 18;
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static const int ice_Id = 19;
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static const int topSnow_Id = 20;
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static const int snow_Id = 21;
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static const int cactus_Id = 22;
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static const int clay_Id = 23;
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static const int vegetable_Id = 24;
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static const int egg_Id = 25;
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static const int portal_Id = 26;
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static const int cake_Id = 27;
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static const int web_Id = 28;
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static const int piston_Id = 29;
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static const int buildable_glass_Id = 30;
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static const int heavyMetal_Id = 31;
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static const int clothDecoration_Id = 32;
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static const int num_Ids = 32;
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enum Flags
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{
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e_flammable = 0x01,
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e_replaceable = 0x02,
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e_neverBuildable = 0x04,
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e_isSolid = 0x08,
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e_isLiquid = 0x10,
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e_blocksLight = 0x20,
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e_blocksMotion = 0x40
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};
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private:
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uint16_t id;
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uint16_t flags;
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public:
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int color;
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public:
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int getID() { return id;}
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bool isLiquid() { return (flags & e_isLiquid) != 0; }
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bool letsWaterThrough() { return (!isLiquid() && !isSolid()); }
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bool isSolid() { return (flags & e_isSolid) != 0;}
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bool blocksLight() { return (flags & e_blocksLight) != 0; }
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bool blocksMotion() { return (flags & e_blocksMotion) != 0; }
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bool isFlammable() { return (flags & e_flammable) != 0; }
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bool isReplaceable(){ return (flags & e_replaceable) != 0; }
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bool isSolidBlocking(){ if (flags & e_neverBuildable) return false; return blocksMotion(); }
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};
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