47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#pragma once
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#include "Tile_SPU.h"
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#include <math.h>
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class Vec3_SPU
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{
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public:
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float x,y,z;
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Vec3_SPU(float xVal, float yVal, float zVal) :x(xVal), y(yVal), z(zVal) {}
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Vec3_SPU normalize()
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{
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float dist = sqrtf(x * x + y * y + z * z);
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if (dist < 0.0001) return Vec3_SPU(0, 0, 0);
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return Vec3_SPU(x / dist, y / dist, z / dist);
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}
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Vec3_SPU add(float x, float y, float z)
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{
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return Vec3_SPU(this->x+x, this->y+y, this->z+z);
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}
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};
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class LiquidTile_SPU : public Tile_SPU
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{
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public:
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LiquidTile_SPU(int id) : Tile_SPU(id) {}
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public:
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// virtual int getColor() const;
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virtual int getColor(ChunkRebuildData *level, int x, int y, int z);
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virtual int getColor(ChunkRebuildData *level, int x, int y, int z, int data); // 4J added
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static float getHeight(int d);
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static double getSlopeAngle(ChunkRebuildData *level, int x, int y, int z, Material_SPU *m);
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virtual Icon_SPU *getTexture(int face, int data);
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virtual int getDepth(ChunkRebuildData *level, int x, int y, int z);
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virtual int getRenderedDepth(ChunkRebuildData *level, int x, int y, int z);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isSolidFace(ChunkRebuildData *level, int x, int y, int z, int face);
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virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
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virtual int getRenderShape();
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virtual Vec3_SPU getFlow(ChunkRebuildData *level, int x, int y, int z);
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virtual int getRenderLayer();
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virtual int getLightColor(ChunkRebuildData *level, int x, int y, int z); // 4J - brought forward from 1.8.2
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virtual float getBrightness(ChunkRebuildData *level, int x, int y, int z);
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private:
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}; |