Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h
2026-03-01 12:16:08 +08:00

47 lines
1.6 KiB
C++

#pragma once
#include "Tile_SPU.h"
#include <math.h>
class Vec3_SPU
{
public:
float x,y,z;
Vec3_SPU(float xVal, float yVal, float zVal) :x(xVal), y(yVal), z(zVal) {}
Vec3_SPU normalize()
{
float dist = sqrtf(x * x + y * y + z * z);
if (dist < 0.0001) return Vec3_SPU(0, 0, 0);
return Vec3_SPU(x / dist, y / dist, z / dist);
}
Vec3_SPU add(float x, float y, float z)
{
return Vec3_SPU(this->x+x, this->y+y, this->z+z);
}
};
class LiquidTile_SPU : public Tile_SPU
{
public:
LiquidTile_SPU(int id) : Tile_SPU(id) {}
public:
// virtual int getColor() const;
virtual int getColor(ChunkRebuildData *level, int x, int y, int z);
virtual int getColor(ChunkRebuildData *level, int x, int y, int z, int data); // 4J added
static float getHeight(int d);
static double getSlopeAngle(ChunkRebuildData *level, int x, int y, int z, Material_SPU *m);
virtual Icon_SPU *getTexture(int face, int data);
virtual int getDepth(ChunkRebuildData *level, int x, int y, int z);
virtual int getRenderedDepth(ChunkRebuildData *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isSolidFace(ChunkRebuildData *level, int x, int y, int z, int face);
virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
virtual int getRenderShape();
virtual Vec3_SPU getFlow(ChunkRebuildData *level, int x, int y, int z);
virtual int getRenderLayer();
virtual int getLightColor(ChunkRebuildData *level, int x, int y, int z); // 4J - brought forward from 1.8.2
virtual float getBrightness(ChunkRebuildData *level, int x, int y, int z);
private:
};