Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.h
2026-03-01 12:16:08 +08:00

14 lines
562 B
C++

#pragma once
#include "Tile_SPU.h"
class FenceTile_SPU : public Tile_SPU
{
public:
FenceTile_SPU(int id) : Tile_SPU(id) {}
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getRenderShape();
virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
bool connectsTo(ChunkRebuildData *level, int x, int y, int z);
};