10 lines
298 B
C++
10 lines
298 B
C++
#pragma once
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#include "EntityTile_SPU.h"
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class ChestTile_SPU : public EntityTile_SPU
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{
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public:
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ChestTile_SPU(int id) : EntityTile_SPU(id) {}
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual int getRenderShape() { return Tile_SPU::SHAPE_ENTITYTILE_ANIMATED; }
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}; |