17 lines
357 B
C++
17 lines
357 B
C++
#pragma once
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#include "Tile_SPU.h"
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class Random;
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class BookshelfTile_SPU : public Tile_SPU
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{
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public:
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BookshelfTile_SPU(int id) : Tile_SPU(id) {}
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virtual Icon_SPU *getTexture(int face, int data)
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{
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if (face == Facing::UP || face == Facing::DOWN)
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return TileRef_SPU(wood_Id)->getTexture(face);
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return Tile_SPU::getTexture(face, data);
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}
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}; |