29 lines
866 B
C++
29 lines
866 B
C++
#pragma once
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#include "Tile_SPU.h"
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// TileRenderer not implemented, so minimum of stuff here
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class BedTile_SPU : public Tile_SPU
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{
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public:
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// static const int PART_FOOT = 0;
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// static const int PART_HEAD = 1;
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//
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// static const int HEAD_PIECE_DATA = 0x8;
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// static const int OCCUPIED_DATA = 0x4;
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//
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// static int HEAD_DIRECTION_OFFSETS[4][2];
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BedTile_SPU(int id) : Tile_SPU(id) {}
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virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
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virtual int getRenderShape() { return Tile_SPU::SHAPE_BED; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
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{
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setShape();
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}
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void setShape() { Tile_SPU::setShape(0, 0, 0, 1, 9 / 16.0f, 1); }
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};
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