Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/AnvilTile_SPU.h
2026-03-01 12:16:08 +08:00

50 lines
1.1 KiB
C++

#pragma once
#include "Tile_SPU.h"
class FallingTile;
class AnvilTile_SPU : public Tile_SPU
{
public:
static const int PART_BASE = 0;
static const int PART_JOINT = 1;
static const int PART_COLUMN = 2;
static const int PART_TOP = 3;
static const int ANVIL_NAMES_LENGTH = 3;
// public:
//int part;
AnvilTile_SPU(int id) : Tile_SPU(id) {}
public:
bool isCubeShaped() { return false; }
bool isSolidRender(bool isServerLevel = false) { return false; }
Icon_SPU *getTexture(int face, int data)
{
if (ms_pTileData->anvilPart == PART_TOP && face == Facing::UP)
{
int damage = (data >> 2) % ANVIL_NAMES_LENGTH;
return &ms_pTileData->anvil_icons[damage];
}
return icon();
}
int getRenderShape() { return Tile_SPU::SHAPE_ANVIL; }
void updateShape(ChunkRebuildData *level, int x, int y, int z)
{
int dir = level->getData(x, y, z) & 3;
if (dir == Direction::EAST || dir == Direction::WEST)
{
setShape(0, 0, 2 / 16.0f, 1, 1, 1 - 2 / 16.0f);
}
else
{
setShape(2 / 16.0f, 0, 0, 1 - 2 / 16.0f, 1, 1);
}
}
bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) { return true; }
};