Files
MinecraftConsoles/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Manual/ManualSample.cpp
2026-03-01 12:16:08 +08:00

79 lines
1.7 KiB
C++

// =================================================================================================================================
// This sample demonstrates how to use the Server API to send allocs, reallocs and frees directly to the client. It also shows
// how to configure multiple heaps.
// =================================================================================================================================
#include "../../Server/HeapInspectorServer.h"
#include <stdlib.h>
using namespace HeapInspectorServer;
void Wait(int a_MilliSeconds);
std::vector<HeapInfo> GetHeapInfo()
{
std::vector<HeapInfo> result;
HeapInfo heapInfo;
heapInfo.m_Description = "Heap1";
heapInfo.m_Range.m_Min = 0;
heapInfo.m_Range.m_Max = 0x80000000 - 1;
result.push_back(heapInfo);
heapInfo.m_Description = "Heap2";
heapInfo.m_Range.m_Min = 0;
heapInfo.m_Range.m_Max = 0x80000000 - 1;
result.push_back(heapInfo);
return result;
}
void* Alloc(uint32 a_Size, int a_Heap)
{
Mutation mutation = BeginAlloc();
void* mem = malloc(a_Size);
EndAlloc(mutation, a_Heap, mem, a_Size, a_Size);
return mem;
}
void Free(void* a_Block, int a_Heap)
{
Mutation mutation = BeginFree();
free(a_Block);
EndFree(mutation, a_Heap, a_Block);
}
void* ReAlloc(void* a_OldBlock, uint32 a_Size, int a_Heap)
{
Mutation mutation = BeginReAlloc();
void* mem = realloc(a_OldBlock, a_Size);
EndReAlloc(mutation, a_Heap, a_OldBlock, mem, a_Size, a_Size);
return mem;
}
void RunHeapInspectorServer()
{
Initialise(GetHeapInfo(), 3000, WaitForConnection_Enabled);
while (1)
{
void* mem1;
void* memB;
mem1 = Alloc(16, 0);
memB = Alloc(1024, 1);
Wait(100);
void* mem2 = ReAlloc(mem1, 32, 0);
Wait(100);
Free(mem2, 0);
Free(memB, 1);
Wait(100);
}
Shutdown();
}