Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_TrialExitUpsell.h
2026-03-01 12:16:08 +08:00

47 lines
1.2 KiB
C++

#pragma once
#include "../media/xuiscene_trialexitupsell.h"
#define TRIAL_EXIT_UPSELL_IMAGE_DISPLAY_TIME 3000
#define TRIAL_EXIT_UPSELL_IMAGE_COUNT 8
class CScene_TrialExitUpsell : public CXuiSceneImpl
{
private:
static WCHAR *wchImages[TRIAL_EXIT_UPSELL_IMAGE_COUNT];
protected:
CXuiImageElement m_image1, m_image2;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_TIMELINE_END(OnTimelineEnd)
XUI_ON_XM_TIMER( OnTimer )
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_XuiImage1, m_image1)
MAP_CONTROL(IDC_XuiImage2, m_image2)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled);
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
int m_iPad;
bool m_bCanExit;
bool m_bFadeStarted;
bool m_bShowingImage1;
unsigned char m_imagesShown;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_TrialExitUpsell, L"CScene_TrialExitUpsell", XUI_CLASS_SCENE )
};