50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#pragma once
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#include "UIScene_AbstractContainerMenu.h"
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#include "IUIScene_FurnaceMenu.h"
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class InventoryMenu;
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class UIScene_FurnaceMenu : public UIScene_AbstractContainerMenu, public IUIScene_FurnaceMenu
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{
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private:
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shared_ptr<FurnaceTileEntity> m_furnace;
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public:
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UIScene_FurnaceMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_FurnaceMenu;}
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protected:
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UIControl_SlotList m_slotListFuel, m_slotListIngredient, m_slotListResult;
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UIControl_Label m_labelFurnace, m_labelIngredient, m_labelFuel;
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UIControl_Progress m_progressFurnaceFire, m_progressFurnaceArrow;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
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UI_MAP_ELEMENT( m_slotListIngredient, "Ingredient")
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UI_MAP_ELEMENT( m_slotListFuel, "Fuel")
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UI_MAP_ELEMENT( m_slotListResult, "Result")
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UI_MAP_ELEMENT( m_labelFurnace, "Furnace_text")
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UI_MAP_ELEMENT( m_labelIngredient, "Ingredient_Label")
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UI_MAP_ELEMENT( m_labelFuel, "Fuel_Label")
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UI_MAP_ELEMENT( m_progressFurnaceFire, "FurnaceFire")
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UI_MAP_ELEMENT( m_progressFurnaceArrow, "FurnaceArrow")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual wstring getMoviePath();
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virtual void handleReload();
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virtual void tick();
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virtual int getSectionColumns(ESceneSection eSection);
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virtual int getSectionRows(ESceneSection eSection);
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virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
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virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
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virtual void handleSectionClick(ESceneSection eSection) {}
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virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
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virtual UIControl *getSection(ESceneSection eSection);
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}; |