* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
#pragma once
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#include "UIScene_AbstractContainerMenu.h"
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#include "UIControl_SlotList.h"
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#include "IUIScene_BeaconMenu.h"
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class UIScene_BeaconMenu : public UIScene_AbstractContainerMenu, public IUIScene_BeaconMenu
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{
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private:
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enum EControls
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{
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eControl_Primary1,
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eControl_Primary2,
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eControl_Primary3,
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eControl_Primary4,
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eControl_Primary5,
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eControl_Secondary1,
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eControl_Secondary2,
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eControl_EFFECT_COUNT,
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};
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public:
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UIScene_BeaconMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_BeaconMenu;}
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protected:
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UIControl_SlotList m_slotListActivator;
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UIControl_SlotList m_slotListActivatorIcons;
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UIControl_Label m_labelPrimary, m_labelSecondary;
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UIControl_BeaconEffectButton m_buttonsPowers[eControl_EFFECT_COUNT];
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UIControl_BeaconEffectButton m_buttonConfirm;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
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UI_MAP_ELEMENT( m_slotListActivator, "ActivatorSlot")
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UI_MAP_ELEMENT( m_slotListActivatorIcons, "ActivatorList")
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UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary1], "Primary_Slot_01")
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UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary2], "Primary_Slot_02")
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UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary3], "Primary_Slot_03")
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UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary4], "Primary_Slot_04")
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UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary5], "Primary_Slot_05")
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UI_MAP_ELEMENT( m_buttonsPowers[eControl_Secondary1], "Secondary_Slot_01")
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UI_MAP_ELEMENT( m_buttonsPowers[eControl_Secondary2], "Secondary_Slot_02")
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UI_MAP_ELEMENT( m_buttonConfirm, "ConfirmButton")
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UI_MAP_ELEMENT( m_labelPrimary, "PrimaryPowerLabel")
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UI_MAP_ELEMENT( m_labelSecondary, "SecondaryPowerLabel")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual wstring getMoviePath();
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virtual void handleReload();
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virtual void tick();
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virtual int GetBaseSlotCount() { return 4; }
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virtual int getSectionColumns(ESceneSection eSection);
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virtual int getSectionRows(ESceneSection eSection);
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virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
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virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
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virtual void handleSectionClick(ESceneSection eSection) {}
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virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
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virtual UIControl *getSection(ESceneSection eSection);
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virtual void customDraw(IggyCustomDrawCallbackRegion *region);
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virtual void SetConfirmButtonEnabled(bool enabled);
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virtual void AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected);
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virtual int GetPowerButtonId(ESceneSection eSection);
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virtual bool IsPowerButtonSelected(ESceneSection eSection);
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virtual void SetPowerButtonSelected(ESceneSection eSection);
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}; |