* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
33 lines
793 B
C++
33 lines
793 B
C++
#pragma once
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#include "UIControl_Base.h"
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class UIControl_Slider : public UIControl_Base
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{
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private:
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//int m_id; // 4J-TomK this is part of class UIControl and doesn't need to be here!
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int m_min;
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int m_max;
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int m_current;
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vector<wstring> m_allPossibleLabels;
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// 4J-TomK - function for setting slider position on touch
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IggyName m_funcSetRelativeSliderPos;
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IggyName m_funcGetRealWidth;
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public:
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UIControl_Slider();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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void init(UIString label, int id, int min, int max, int current);
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void handleSliderMove(int newValue);
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void SetSliderTouchPos(float fTouchPos);
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virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]);
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S32 GetRealWidth();
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virtual void ReInit();
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};
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