Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_Slider.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

33 lines
793 B
C++

#pragma once
#include "UIControl_Base.h"
class UIControl_Slider : public UIControl_Base
{
private:
//int m_id; // 4J-TomK this is part of class UIControl and doesn't need to be here!
int m_min;
int m_max;
int m_current;
vector<wstring> m_allPossibleLabels;
// 4J-TomK - function for setting slider position on touch
IggyName m_funcSetRelativeSliderPos;
IggyName m_funcGetRealWidth;
public:
UIControl_Slider();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(UIString label, int id, int min, int max, int current);
void handleSliderMove(int newValue);
void SetSliderTouchPos(float fTouchPos);
virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]);
S32 GetRealWidth();
virtual void ReInit();
};