Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_LeaderboardList.h
2026-03-01 12:16:08 +08:00

50 lines
1.5 KiB
C++

#pragma once
#include "UIControl_Base.h"
class UIControl_LeaderboardList : public UIControl_Base
{
private:
IggyName m_funcInitLeaderboard, m_funcAddDataSet;
IggyName m_funcResetLeaderboard;
IggyName m_funcSetupTitles, m_funcSetColumnIcon;
#ifdef __PSVITA__
IggyName m_funcSetTouchFocus;
bool m_bTouchInitialised;
#endif
public:
enum ELeaderboardIcons
{
e_ICON_TYPE_IGGY = 0,
e_ICON_TYPE_CLIMBED = 32001,
e_ICON_TYPE_FALLEN = 32002,
e_ICON_TYPE_WALKED = 32003,
e_ICON_TYPE_SWAM = 32004,
e_ICON_TYPE_ZOMBIE = 32005,
e_ICON_TYPE_ZOMBIEPIGMAN = 32006,
e_ICON_TYPE_GHAST = 32007,
e_ICON_TYPE_CREEPER = 32008,
e_ICON_TYPE_SKELETON = 32009,
e_ICON_TYPE_SPIDER = 32010,
e_ICON_TYPE_SPIDERJOKEY = 32011,
e_ICON_TYPE_SLIME = 32012,
e_ICON_TYPE_PORTAL = 32013,
};
UIControl_LeaderboardList();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(int id);
virtual void ReInit();
void clearList();
void setupTitles(const wstring &rank, const wstring &gamertag);
void initLeaderboard(int iFirstFocus, int iTotalEntries, int iNumColumns);
void setColumnIcon(int iColumn, int iType);
void addDataSet(bool bLast, int iId, int iRank, const wstring &gamertag, bool bDisplayMessage, const wstring &col0, const wstring &col1, const wstring &col2, const wstring &col3, const wstring &col4, const wstring &col5, const wstring &col6);
#ifdef __PSVITA__
void SetTouchFocus(S32 iX, S32 iY, bool bRepeat);
#endif
};