* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
55 lines
940 B
C++
55 lines
940 B
C++
#pragma once
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#include "UIControl_Button.h"
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class UIControl_EnchantmentButton : public UIControl_Button
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{
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private:
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// Maps to values in AS
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enum EState
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{
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eState_Inactive = 0,
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eState_Active = 1,
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eState_Selected = 2,
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};
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EState m_lastState;
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int m_lastCost;
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int m_index;
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wstring m_enchantmentString;
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bool m_bHasFocus;
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IggyName m_funcChangeState;
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unsigned int m_textColour, m_textFocusColour, m_textDisabledColour;
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class EnchantmentNames
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{
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public:
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static EnchantmentNames instance;
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private:
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Random random;
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vector<wstring> words;
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EnchantmentNames();
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public:
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wstring getRandomName();
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};
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public:
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UIControl_EnchantmentButton();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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virtual void tick();
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void init(int index);
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virtual void ReInit();
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void render(IggyCustomDrawCallbackRegion *region);
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void updateState();
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virtual void setFocus(bool focus);
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}; |