Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_EnchantmentButton.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

55 lines
940 B
C++

#pragma once
#include "UIControl_Button.h"
class UIControl_EnchantmentButton : public UIControl_Button
{
private:
// Maps to values in AS
enum EState
{
eState_Inactive = 0,
eState_Active = 1,
eState_Selected = 2,
};
EState m_lastState;
int m_lastCost;
int m_index;
wstring m_enchantmentString;
bool m_bHasFocus;
IggyName m_funcChangeState;
unsigned int m_textColour, m_textFocusColour, m_textDisabledColour;
class EnchantmentNames
{
public:
static EnchantmentNames instance;
private:
Random random;
vector<wstring> words;
EnchantmentNames();
public:
wstring getRandomName();
};
public:
UIControl_EnchantmentButton();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
virtual void tick();
void init(int index);
virtual void ReInit();
void render(IggyCustomDrawCallbackRegion *region);
void updateState();
virtual void setFocus(bool focus);
};