* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
34 lines
859 B
C++
34 lines
859 B
C++
#pragma once
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#include "UIControl.h"
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#include "UIString.h"
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// This class maps to the FJ_Base class in actionscript
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class UIControl_Base : public UIControl
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{
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protected:
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IggyName m_initFunc;
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IggyName m_setLabelFunc;
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IggyName m_funcGetLabel;
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IggyName m_funcCheckLabelWidths;
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bool m_bLabelChanged;
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UIString m_label;
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public:
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UIControl_Base();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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virtual void tick();
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virtual void setLabel(UIString label, bool instant = false, bool force = false);
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//virtual void setLabel(wstring label, bool instant = false, bool force = false) { this->setLabel(UIString::CONSTANT(label), instant, force); }
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const wchar_t* getLabel();
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virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]);
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int getId() { return m_id; }
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virtual bool hasFocus();
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};
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