* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
94 lines
1.8 KiB
C++
94 lines
1.8 KiB
C++
#pragma once
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// This class for any name object in the flash scene
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class UIControl
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{
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public:
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enum eUIControlType
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{
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eNoControl,
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eButton,
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eButtonList,
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eCheckBox,
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eCursor,
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eDLCList,
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eDynamicLabel,
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eEnchantmentBook,
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eEnchantmentButton,
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eHTMLLabel,
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eLabel,
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eLeaderboardList,
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eMinecraftPlayer,
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eMinecraftHorse,
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ePlayerList,
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ePlayerSkinPreview,
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eProgress,
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eSaveList,
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eSlider,
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eSlotList,
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eTextInput,
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eTexturePackList,
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eBitmapIcon,
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eTouchControl,
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};
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protected:
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eUIControlType m_eControlType;
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int m_id;
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bool m_bHidden; // set by the Remove call
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public:
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void setControlType(eUIControlType eType) {m_eControlType=eType;}
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eUIControlType getControlType() {return m_eControlType;}
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void setId(int iID) { m_id=iID; }
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int getId() { return m_id; }
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UIScene * getParentScene() {return m_parentScene;}
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protected:
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IggyValuePath m_iggyPath;
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UIScene *m_parentScene;
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string m_controlName;
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IggyName m_nameXPos, m_nameYPos, m_nameWidth, m_nameHeight;
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IggyName m_funcSetAlpha, m_nameVisible;
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S32 m_x,m_y,m_width,m_height;
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float m_lastOpacity;
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bool m_isVisible;
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public:
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UIControl();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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#ifdef __PSVITA__
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void UpdateControl();
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void setHidden(bool bHidden) {m_bHidden=bHidden;}
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bool getHidden(void) {return m_bHidden;}
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#endif
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IggyValuePath *getIggyValuePath();
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string getControlName() { return m_controlName; }
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virtual void tick() {}
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virtual void ReInit();
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virtual void setFocus(bool focus) {}
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S32 getXPos();
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S32 getYPos();
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S32 getWidth();
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S32 getHeight();
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void setOpacity(float percent);
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void setVisible(bool visible);
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bool getVisible();
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bool isVisible() { return m_isVisible; }
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virtual bool hasFocus() { return false; }
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protected:
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IggyName registerFastName(const wstring &name);
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};
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