Files
MinecraftConsoles/Minecraft.Client/Common/Media/Sound/MenuSounds.xap
2026-03-01 12:16:08 +08:00

809 lines
17 KiB
Plaintext

Signature = XACT3;
Version = 18;
Content Version = 46;
Release = February 2010;
Options
{
Verbose Report = 0;
Generate C/C++ Headers = 1;
}
Global Settings
{
Xbox File = Xbox\MenuSounds.xgs;
Windows File = Win\MenuSounds.xgs;
Header File = C:\Work\4J\Mojang\Minecraft\Minecraft360\Minecraft.Client\Xbox\Media\Sound\MenuSounds.h;
Exclude Category Names = 0;
Exclude Variable Names = 0;
Last Modified Low = 30214254;
Last Modified High = 4282487269;
Category
{
Name = Global;
Public = 1;
Background Music = 0;
Volume = 0;
Category Entry
{
}
Instance Limit
{
Max Instances = 255;
Behavior = 0;
Crossfade
{
Fade In = 0;
Fade Out = 0;
Crossfade Type = 0;
}
}
}
Category
{
Name = Default;
Public = 1;
Background Music = 0;
Volume = 0;
Category Entry
{
Name = Global;
}
Instance Limit
{
Max Instances = 255;
Behavior = 0;
Crossfade
{
Fade In = 0;
Fade Out = 0;
Crossfade Type = 0;
}
}
}
Category
{
Name = Music;
Public = 1;
Background Music = 1;
Volume = 0;
Category Entry
{
Name = Global;
}
Instance Limit
{
Max Instances = 255;
Behavior = 0;
Crossfade
{
Fade In = 0;
Fade Out = 0;
Crossfade Type = 0;
}
}
}
Variable
{
Name = OrientationAngle;
Public = 1;
Global = 0;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 0.000000;
Initial Value = 0.000000;
Min = -180.000000;
Max = 180.000000;
}
Variable
{
Name = DopplerPitchScalar;
Public = 1;
Global = 0;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 1.000000;
Initial Value = 1.000000;
Min = 0.000000;
Max = 4.000000;
}
Variable
{
Name = SpeedOfSound;
Public = 1;
Global = 1;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 343.500000;
Initial Value = 343.500000;
Min = 0.000000;
Max = 1000000.000000;
}
Variable
{
Name = ReleaseTime;
Public = 1;
Global = 0;
Internal = 1;
External = 1;
Monitored = 1;
Reserved = 1;
Read Only = 1;
Time = 1;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 15000.000000;
}
Variable
{
Name = AttackTime;
Public = 1;
Global = 0;
Internal = 1;
External = 1;
Monitored = 1;
Reserved = 1;
Read Only = 1;
Time = 1;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 15000.000000;
}
Variable
{
Name = NumCueInstances;
Public = 1;
Global = 0;
Internal = 1;
External = 1;
Monitored = 1;
Reserved = 1;
Read Only = 1;
Time = 0;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 1024.000000;
}
Variable
{
Name = Distance;
Public = 1;
Global = 0;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 1000000.000000;
}
RPC
{
Name = Pitch;
}
Compression Preset
{
Name = Default;
Xbox Format Tag = 357;
Target Sample Rate = 48000;
XMA Quality = 60;
Find Best Quality = 0;
High Freq Cut = 0;
Loop = 0;
PC Format Tag = 2;
Samples Per Block = 128;
}
}
Wave Bank
{
Name = MenuSounds;
Xbox File = Xbox\MenuSounds.xwb;
Windows File = Win\MenuSounds.xwb;
Xbox Bank Path Edited = 0;
Windows Bank Path Edited = 0;
Entry Names = 1;
Seek Tables = 1;
Compression Preset Name = Default;
Bank Last Revised Low = 4141013591;
Bank Last Revised High = 30214257;
Wave
{
Name = wood click;
File = wood click.wav;
Build Settings Last Modified Low = 4121320074;
Build Settings Last Modified High = 30213378;
Cache
{
Format Tag = 0;
Channels = 1;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 44;
Play Region Length = 13868;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 2058846419;
Last Modified High = 30205926;
}
}
Wave
{
Name = btn_Back;
File = btn_Back.wav;
Build Settings Last Modified Low = 1085331294;
Build Settings Last Modified High = 30213595;
Cache
{
Format Tag = 0;
Channels = 2;
Sampling Rate = 48000;
Bits Per Sample = 1;
Play Region Offset = 44;
Play Region Length = 47368;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 2645456735;
Last Modified High = 30170504;
}
}
Wave
{
Name = pop;
File = pop.wav;
Build Settings Last Modified Low = 1085336294;
Build Settings Last Modified High = 30213595;
Cache
{
Format Tag = 0;
Channels = 1;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 44;
Play Region Length = 15340;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 2055455989;
Last Modified High = 30205926;
}
}
Wave
{
Name = Scroll1;
File = Scroll1.wav;
Build Settings Last Modified Low = 2362955424;
Build Settings Last Modified High = 30214253;
Cache
{
Format Tag = 0;
Channels = 1;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 112;
Play Region Length = 18228;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 3761304897;
Last Modified High = 30214252;
}
}
Wave
{
Name = Back3;
File = Back3.wav;
Build Settings Last Modified Low = 2362965426;
Build Settings Last Modified High = 30214253;
Cache
{
Format Tag = 0;
Channels = 2;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 112;
Play Region Length = 43272;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 3722514971;
Last Modified High = 30214252;
}
}
Wave
{
Name = Scroll3;
File = Scroll3.wav;
Build Settings Last Modified Low = 3498867049;
Build Settings Last Modified High = 30214257;
Cache
{
Format Tag = 0;
Channels = 2;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 112;
Play Region Length = 5828;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 3757184373;
Last Modified High = 30214252;
}
}
}
Sound Bank
{
Name = MenuSounds;
Xbox File = Xbox\MenuSounds.xsb;
Windows File = Win\MenuSounds.xsb;
Xbox Bank Path Edited = 0;
Windows Bank Path Edited = 0;
Header Last Modified High = 0;
Header Last Modified Low = 0;
Sound
{
Name = ButtonPress;
Volume = -1670;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = wood click;
Entry Index = 0;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = ButtonFocus;
Volume = -320;
Pitch = 531;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Pitch Variation
{
Min = -100;
Max = 100;
Operator = 0;
New Variation On Loop = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = Scroll1;
Entry Index = 3;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = ButtonCraft;
Volume = -1200;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = pop;
Entry Index = 2;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = ButtonCraftFail;
Volume = -1200;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = btn_Back;
Entry Index = 1;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = ButtonBack;
Volume = -1200;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = Back3;
Entry Index = 4;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = Scroll;
Volume = -1200;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Use Filter = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaker Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = MenuSounds;
Bank Index = 0;
Entry Name = Scroll3;
Entry Index = 5;
Weight = 255;
Weight Min = 0;
}
}
}
}
Cue
{
Name = ButtonPress;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonPress;
Index = 0;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = ButtonFocus;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonFocus;
Index = 1;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = ButtonCraft;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonCraft;
Index = 2;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = ButtonCraftFail;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonCraftFail;
Index = 3;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = ButtonBack;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = ButtonBack;
Index = 4;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = Scroll;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = Scroll;
Index = 5;
Weight Min = 0;
Weight Max = 255;
}
}
}