Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_TransferToXboxOne.h
2026-03-01 12:16:08 +08:00

88 lines
2.9 KiB
C++

#pragma once
using namespace std;
//#include <vector>
#include "..\Media\xuiscene_TransferToXboxOne.h"
class CXuiCtrl4JList;
class CScene_TransferToXboxOne : public CXuiSceneImpl
{
protected:
typedef struct
{
WCHAR wchSaveTitle[XCONTENT_MAX_DISPLAYNAME_LENGTH];
unsigned int uiImageLength;
}
SLOTDATA;
CXuiCtrl4JList *m_pSavesSlotList;
CXuiList m_SavesSlotList;
CXuiControl m_SavesSlotListTimer;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_DESTROY(OnDestroy)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus)
XUI_ON_XM_NOTIFY_KILL_FOCUS(OnNotifyKillFocus)
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_SavesSlotTimer, m_SavesSlotListTimer)
MAP_CONTROL(IDC_SavesSlotsList, m_SavesSlotList)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnDestroy();
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
HRESULT OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelChanged *pNotifySelChangedData, BOOL& bHandled);
HRESULT OnNotifySetFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnFontRendererChange();
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_TransferToXboxOne, L"CScene_TransferToXboxOne", XUI_CLASS_SCENE )
static int TMSPPSlotListReturned(LPVOID pParam,int iPad,int iUserData,C4JStorage::PTMSPP_FILEDATA pFileData, LPCSTR szFilename);
static int TMSPPWriteReturned(LPVOID pParam,int iPad,int iUserData);
static int TMSPPDeleteReturned(LPVOID pParam,int iPad,int iUserData);
static int UploadSaveForXboxOneThreadProc( LPVOID lpParameter );
static int LoadSaveDataReturned(void *pParam,bool bContinue);
private:
HRESULT BuildSlotFile(int iIndexBeingUpdated,PBYTE pbImageData,DWORD dwImageBytes);
bool m_bIgnoreInput;
bool m_bRetrievingSaveInfo;
int m_iPad;
int m_MaxSlotC;
int m_iX; // tooltip for clearing all slots if there are saves in them
LoadMenuInitData *m_params;
XCONTENT_DATA m_XContentData;
PBYTE m_pbImageData;
DWORD m_dwImageBytes;
HXUIBRUSH m_hXuiBrush;
PBYTE m_pbSlotListFile;
unsigned int m_uiSlotListFileBytes;
SLOTDATA *m_pSlotDataA;
bool m_bWaitingForWrite;
void *m_pvSaveMem;
unsigned int m_uiStorageLength;
bool m_bSaveDataReceived;
unsigned int m_uiSlotID;
};