Files
MinecraftConsoles/Minecraft.World/FleeSunGoal.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

52 lines
1.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "FleeSunGoal.h"
FleeSunGoal::FleeSunGoal(PathfinderMob *mob, double speedModifier)
{
this->mob = mob;
this->speedModifier = speedModifier;
this->level = mob->level;
setRequiredControlFlags(Control::MoveControlFlag);
}
bool FleeSunGoal::canUse()
{
if (!level->isDay()) return false;
if (!mob->isOnFire()) return false;
if (!level->canSeeSky(Mth::floor(mob->x), (int) mob->bb->y0, Mth::floor(mob->z))) return false;
Vec3 *pos = getHidePos();
if (pos == NULL) return false;
wantedX = pos->x;
wantedY = pos->y;
wantedZ = pos->z;
return true;
}
bool FleeSunGoal::canContinueToUse()
{
return !mob->getNavigation()->isDone();
}
void FleeSunGoal::start()
{
mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
}
Vec3 *FleeSunGoal::getHidePos()
{
Random *random = mob->getRandom();
for (int i = 0; i < 10; i++)
{
int xt = Mth::floor(mob->x + random->nextInt(20) - 10);
int yt = Mth::floor(mob->bb->y0 + random->nextInt(6) - 3);
int zt = Mth::floor(mob->z + random->nextInt(20) - 10);
if (!level->canSeeSky(xt, yt, zt) && mob->getWalkTargetValue(xt, yt, zt) < 0) return Vec3::newTemp(xt, yt, zt);
}
return NULL;
}