78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "HalfSlabTile_SPU.h"
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#include "Facing_SPU.h"
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#include "ChunkRebuildData.h"
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void HalfSlabTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData /* = -1 */, TileEntity* forceEntity /* = NULL */)
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{
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if (fullSize())
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{
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setShape(0, 0, 0, 1, 1, 1);
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}
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else
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{
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bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0;
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if (upper)
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{
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setShape(0, 0.5f, 0, 1, 1, 1);
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}
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else
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{
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setShape(0, 0, 0, 1, 0.5f, 1);
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}
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}
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}
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void HalfSlabTile_SPU::updateDefaultShape()
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{
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if (fullSize())
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{
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setShape(0, 0, 0, 1, 1, 1);
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}
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else
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{
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setShape(0, 0, 0, 1, 0.5f, 1);
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}
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}
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bool HalfSlabTile_SPU::isSolidRender(bool isServerLevel)
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{
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return fullSize();
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}
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bool HalfSlabTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
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{
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if (fullSize()) return Tile_SPU::shouldRenderFace(level, x, y, z, face);
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if (face != Facing::UP && face != Facing::DOWN && !Tile_SPU::shouldRenderFace(level, x, y, z, face))
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{
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return false;
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}
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int ox = x, oy = y, oz = z;
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ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
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oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
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oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
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bool isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
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if (isUpper)
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{
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if (face == Facing::DOWN) return true;
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if (face == Facing::UP && Tile_SPU::shouldRenderFace(level, x, y, z, face)) return true;
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return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
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}
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else
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{
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if (face == Facing::UP) return true;
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if (face == Facing::DOWN && Tile_SPU::shouldRenderFace(level, x, y, z, face)) return true;
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return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
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}
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}
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bool HalfSlabTile_SPU::isHalfSlab(int tileId)
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{
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return tileId == Tile_SPU::stoneSlabHalf_Id || tileId == Tile_SPU::woodSlabHalf_Id;
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}
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