Files
MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

32 lines
1.1 KiB
C++

#pragma once
#include "Common\UI\IUIScene_AbstractContainerMenu.h"
class BeaconTileEntity;
class IUIScene_BeaconMenu : public virtual IUIScene_AbstractContainerMenu
{
public:
IUIScene_BeaconMenu();
virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY);
int getSectionStartOffset(ESceneSection eSection);
virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
virtual bool IsSectionSlotList( ESceneSection eSection );
virtual vector<HtmlString> *GetSectionHoverText(ESceneSection eSection);
bool IsVisible( ESceneSection eSection );
protected:
void handleTick();
int GetId(int tier, int effectId);
virtual void SetConfirmButtonEnabled(bool enabled) = 0;
virtual void AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected) = 0;
virtual int GetPowerButtonId(ESceneSection eSection) = 0;
virtual bool IsPowerButtonSelected(ESceneSection eSection) = 0;
virtual void SetPowerButtonSelected(ESceneSection eSection) = 0;
shared_ptr<BeaconTileEntity> m_beacon;
bool m_initPowerButtons;
};