49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
#pragma once
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#include "..\Media\xuiscene_debug_schematic_create.h"
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#include "XUI_Ctrl_4JEdit.h"
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#include "..\..\Common\GameRules\ConsoleSchematicFile.h"
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class CScene_DebugSchematicCreator : public CXuiSceneImpl
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{
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#ifndef _CONTENT_PACKAGE
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private:
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CXuiControl m_createButton;
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CXuiCtrl4JEdit m_name, m_startX, m_startY, m_startZ, m_endX, m_endY, m_endZ;
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CXuiCheckbox m_saveMobs, m_useXboxCompr;
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ConsoleSchematicFile::XboxSchematicInitParam *m_data;
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protected:
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_NOTIFY_PRESS_EX( OnNotifyPressEx )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_CreateButton, m_createButton)
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MAP_CONTROL(IDC_Name, m_name)
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MAP_CONTROL(IDC_StartX, m_startX)
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MAP_CONTROL(IDC_StartY, m_startY)
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MAP_CONTROL(IDC_StartZ, m_startZ)
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MAP_CONTROL(IDC_EndX, m_endX)
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MAP_CONTROL(IDC_EndY, m_endY)
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MAP_CONTROL(IDC_EndZ, m_endZ)
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MAP_CONTROL(IDC_SaveMobs, m_saveMobs)
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MAP_CONTROL(IDC_UseXboxCompression, m_useXboxCompr)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_DebugSchematicCreator, L"CScene_DebugSchematicCreator", XUI_CLASS_SCENE )
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#endif
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}; |