* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
#pragma once
|
|
class Random;
|
|
class Mth
|
|
{
|
|
private:
|
|
static const int BIG_ENOUGH_INT;
|
|
static const float BIG_ENOUGH_FLOAT;
|
|
public:
|
|
static const float DEGRAD;
|
|
static const float RADDEG;
|
|
static const float RAD_TO_GRAD;
|
|
|
|
static const __int64 UUID_VERSION = 0x000000000000f000L;
|
|
static const __int64 UUID_VERSION_TYPE_4 = 0x0000000000004000L;
|
|
static const __int64 UUID_VARIANT = 0xc000000000000000L;
|
|
static const __int64 UUID_VARIANT_2 = 0x8000000000000000L;
|
|
private:
|
|
static float *_sin;
|
|
private:
|
|
static const float sinScale;
|
|
public :
|
|
static void init(); // 4J added
|
|
static float sin(float i);
|
|
static float cos(float i);
|
|
static float sqrt(float x);
|
|
static float sqrt(double x);
|
|
static int floor(float v);
|
|
static __int64 lfloor(double v);
|
|
static int fastFloor(double x);
|
|
static int floor(double v);
|
|
static int absFloor(double v);
|
|
static float abs(float v);
|
|
static int abs(int v);
|
|
static int ceil(float v);
|
|
static int clamp(int value, int min, int max) ;
|
|
static float clamp(float value, float min, float max);
|
|
static double asbMax(double a, double b);
|
|
static int intFloorDiv(int a, int b);
|
|
static int nextInt(Random *random, int minInclusive, int maxInclusive);
|
|
static float nextFloat(Random *random, float min, float max);
|
|
static double nextDouble(Random *random, double min, double max);
|
|
static float wrapDegrees(float input);
|
|
static double wrapDegrees(double input);
|
|
static wstring createInsecureUUID(Random *random);
|
|
static int getInt(const wstring &input, int def);
|
|
static int getInt(const wstring &input, int def, int min);
|
|
static double getDouble(const wstring &input, double def);
|
|
static double getDouble(const wstring &input, double def, double min);
|
|
|
|
// 4J Added
|
|
static bool almostEquals( double double1, double double2, double precision);
|
|
}; |