This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "PSVitaLeaderboardManager.h"
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#include "PSVita\PSVita_App.h"
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#include "PSVita\PSVitaExtras\ShutdownManager.h"
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#include "Common\Consoles_App.h"
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#include "Common\Network\Sony\SQRNetworkManager.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include <cstdlib>
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#include <np.h>
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LeaderboardManager *LeaderboardManager::m_instance = new PSVitaLeaderboardManager(); //Singleton instance of the LeaderboardManager
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PSVitaLeaderboardManager::PSVitaLeaderboardManager() : SonyLeaderboardManager() {}
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HRESULT PSVitaLeaderboardManager::initialiseScoreUtility()
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{
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return sceNpScoreInit( SCE_KERNEL_DEFAULT_PRIORITY_USER, SCE_KERNEL_THREAD_CPU_AFFINITY_MASK_DEFAULT, NULL);
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}
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bool PSVitaLeaderboardManager::scoreUtilityAlreadyInitialised(HRESULT hr)
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{
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return hr == SCE_NP_COMMUNITY_ERROR_ALREADY_INITIALIZED;
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}
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HRESULT PSVitaLeaderboardManager::createTitleContext(const SceNpId &npId)
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{
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return sceNpScoreCreateTitleCtx(&s_npCommunicationId, &s_npCommunicationPassphrase, &npId);
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}
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HRESULT PSVitaLeaderboardManager::destroyTitleContext(int titleContext)
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{
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return sceNpScoreDestroyTitleCtx(titleContext);
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}
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HRESULT PSVitaLeaderboardManager::createTransactionContext(int titleContext)
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{
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return sceNpScoreCreateRequest(titleContext);
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}
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HRESULT PSVitaLeaderboardManager::abortTransactionContext(int transactionContext)
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{
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return sceNpScoreAbortRequest(transactionContext);
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}
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HRESULT PSVitaLeaderboardManager::destroyTransactionContext(int transactionContext)
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{
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return sceNpScoreDeleteRequest(transactionContext);
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}
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HRESULT PSVitaLeaderboardManager::getFriendsList(sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> &friendsList)
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{
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return sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendsList, false);
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}
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char *PSVitaLeaderboardManager::getComment(SceNpScoreComment *comment)
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{
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return comment->utf8Comment;
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} |