Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/PistonBaseTile_SPU.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

18 lines
735 B
C++

#pragma once
#include "Tile_SPU.h"
// TileRenderer not implemented, so minimum of stuff here
class PistonBaseTile_SPU : public Tile_SPU
{
public:
PistonBaseTile_SPU(int id) : Tile_SPU(id) {}
// virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1);
virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
virtual int getRenderShape() { return SHAPE_PISTON_BASE; }
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
// virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
// virtual void updateDefaultShape();
};