This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
118 lines
3.8 KiB
C++
118 lines
3.8 KiB
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiPlayerLocalPlayer.h"
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#include "..\..\ClientConnection.h"
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#include "..\..\Common\GameRules\ConsoleGameRules.h"
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#include "XUI_DebugItemEditor.h"
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#ifdef _DEBUG_MENUS_ENABLED
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HRESULT CScene_DebugItemEditor::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
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{
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MapChildControls();
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ItemEditorInput *initData = (ItemEditorInput *)pInitData->pvInitData;
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m_iPad = initData->iPad;
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m_slot = initData->slot;
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m_menu = initData->menu;
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if(m_slot != NULL) m_item = m_slot->getItem();
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if(m_item!=NULL)
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{
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m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
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m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
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m_itemId .SetText( std::to_wstring(m_item->id).c_str() );
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m_itemAuxValue .SetText( std::to_wstring(m_item->getAuxValue()).c_str() );
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m_itemCount .SetText( std::to_wstring(m_item->count).c_str() );
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m_item4JData .SetText( std::to_wstring(m_item->get4JData()).c_str() );
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}
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m_itemId .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
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m_itemAuxValue .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
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m_itemCount .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
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m_item4JData .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
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m_generatedXml.SetText( CollectItemRuleDefinition::generateXml(m_item).c_str() );
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delete initData;
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return S_OK;
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}
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HRESULT CScene_DebugItemEditor::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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switch(pInputData->dwKeyCode)
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{
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case VK_PAD_B:
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case VK_PAD_START:
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case VK_PAD_BACK:
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// We need to send a packet to the server to update it's representation of this item
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if(m_slot != NULL && m_menu != NULL)
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{
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m_slot->set(m_item);
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Minecraft *pMinecraft = Minecraft::GetInstance();
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shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
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if(player != NULL && player->connection) player->connection->send( shared_ptr<ContainerSetSlotPacket>( new ContainerSetSlotPacket(m_menu->containerId, m_slot->index, m_item) ) );
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}
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// kill the crafting xui
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app.NavigateBack(m_iPad);
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rfHandled = TRUE;
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break;
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}
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return S_OK;
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}
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HRESULT CScene_DebugItemEditor::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled)
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{
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if(m_item == NULL) m_item = shared_ptr<ItemInstance>( new ItemInstance(0,1,0) );
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if(hObjSource == m_itemId)
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{
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int id = 0;
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wstring value = m_itemId.GetText();
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if(!value.empty()) id = _fromString<int>( value );
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// TODO Proper validation of the valid item ids
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if(id > 0 && Item::items[id] != NULL) m_item->id = id;
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}
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else if(hObjSource == m_itemAuxValue)
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{
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int auxVal = 0;
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wstring value = m_itemAuxValue.GetText();
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if(!value.empty()) auxVal = _fromString<int>( value );
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if(auxVal >= 0) m_item->setAuxValue( auxVal );
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}
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else if(hObjSource == m_itemCount)
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{
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int count = 0;
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wstring value = m_itemCount.GetText();
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if(!value.empty()) count = _fromString<int>( value );
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if(count > 0 && count <= Item::items[m_item->id]->getMaxStackSize()) m_item->count = count;
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}
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else if(hObjSource == m_item4JData)
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{
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int data = 0;
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wstring value = m_item4JData.GetText();
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if(!value.empty()) data = _fromString<int>( value );
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m_item->set4JData(data);
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}
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m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
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m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
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m_generatedXml.SetText( CollectItemRuleDefinition::generateXml(m_item).c_str() );
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return S_OK;
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}
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#endif |