Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Ctrl_MobEffect.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

71 lines
1.4 KiB
C++

#include "stdafx.h"
#include "XUI_Ctrl_MobEffect.h"
LPCWSTR CXuiCtrlMobEffect::iconFrameNames[MobEffect::e_MobEffectIcon_COUNT]=
{
L"Normal",
L"Blindness",
L"Fire_Resistance",
L"Haste",
L"Hunger",
L"Invisibility",
L"Jump_Boost",
L"Mining_Fatigue",
L"Nausea",
L"Night_Vision",
L"Poison",
L"Regeneration",
L"Resistance",
L"Slowness",
L"Speed",
L"Strength",
L"Water_Breathing",
L"Weakness",
};
HRESULT CXuiCtrlMobEffect::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
{
m_icon = MobEffect::e_MobEffectIcon_None;
m_name = L"";
m_duration = L"";
return S_OK;
}
HRESULT CXuiCtrlMobEffect::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled)
{
if( pGetSourceTextData->iData == 1 )
{
pGetSourceTextData->szText = m_name.c_str();
pGetSourceTextData->bDisplay = TRUE;
if(FAILED(PlayVisualRange(iconFrameNames[m_icon],NULL,iconFrameNames[m_icon])))
{
PlayVisualRange(L"Normal",NULL,L"Normal");
}
bHandled = TRUE;
}
else if( pGetSourceTextData->iData == 2 )
{
pGetSourceTextData->szText = m_duration.c_str();
pGetSourceTextData->bDisplay = TRUE;
bHandled = TRUE;
}
return S_OK;
}
void CXuiCtrlMobEffect::setIcon(MobEffect::EMobEffectIcon icon)
{
m_icon = icon;
}
void CXuiCtrlMobEffect::setName(const wstring &name)
{
m_name = name;
}
void CXuiCtrlMobEffect::setDuration(const wstring &duration)
{
m_duration = duration;
}