This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_TrialExitUpsell.h"
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UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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}
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wstring UIScene_TrialExitUpsell::getMoviePath()
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{
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return L"TrialExitUpsell";
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}
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void UIScene_TrialExitUpsell::updateTooltips()
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE);
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}
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void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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navigateBack();
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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if(pressed)
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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app.ExitGame();
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}
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break;
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case ACTION_MENU_X:
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if(ProfileManager.IsSignedIn(iPad))
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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// 4J-PB - need to check this user can access the store
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#if defined(__PS3__) || defined(__PSVITA__)
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bool bContentRestricted;
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL);
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if(bContentRestricted)
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{
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UINT uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad());
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}
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else
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#endif
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{
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TelemetryManager->RecordUpsellPresented(iPad, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
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ProfileManager.DisplayFullVersionPurchase(false,iPad,eSen_UpsellID_Full_Version_Of_Game);
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}
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}
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break;
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}
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}
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void UIScene_TrialExitUpsell::handleAnimationEnd()
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{
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//ui.NavigateToHomeMenu();
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ui.NavigateToScene(0,eUIScene_SaveMessage);
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}
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