Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

184 lines
6.2 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsUIMenu.h"
UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxDisplayHUD.init(app.GetString(IDS_CHECKBOX_DISPLAY_HUD),eControl_DisplayHUD,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)!=0));
m_checkboxDisplayHand.init(app.GetString(IDS_CHECKBOX_DISPLAY_HAND),eControl_DisplayHand,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHand)!=0));
m_checkboxDisplayDeathMessages.init(app.GetString(IDS_CHECKBOX_DEATH_MESSAGES),eControl_DisplayDeathMessages,(app.GetGameSettings(m_iPad,eGameSetting_DeathMessages)!=0));
m_checkboxDisplayAnimatedCharacter.init(app.GetString(IDS_CHECKBOX_ANIMATED_CHARACTER),eControl_DisplayAnimatedCharacter,(app.GetGameSettings(m_iPad,eGameSetting_AnimatedCharacter)!=0));
m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
m_checkboxShowSplitscreenGamertags.init(app.GetString(IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS),eControl_ShowSplitscreenGamertags,(app.GetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags)!=0));
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
m_sliderUISize.init(TempString,eControl_UISize,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
m_sliderUISizeSplitscreen.init(TempString,eControl_UISizeSplitscreen,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
doHorizontalResizeCheck();
bool bInGame=(Minecraft::GetInstance()->level!=NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
// if we're not in the game, we need to use basescene 0
if(bInGame)
{
// If the game has started, then you need to be the host to change the in-game gamertags
if(!bPrimaryPlayer)
{
// hide things we don't want the splitscreen player changing
removeControl(&m_checkboxSplitscreen, true);
removeControl(&m_checkboxShowSplitscreenGamertags, true);
}
}
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
}
void UIScene_SettingsUIMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsUIMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
UIScene_SettingsUIMenu::~UIScene_SettingsUIMenu()
{
}
wstring UIScene_SettingsUIMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsUIMenuSplit";
}
else
{
return L"SettingsUIMenu";
}
}
void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
// check the checkboxes
app.SetGameSettings(m_iPad,eGameSetting_DisplayHUD,m_checkboxDisplayHUD.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_DisplayHand,m_checkboxDisplayHand.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags,m_checkboxShowSplitscreenGamertags.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_DeathMessages,m_checkboxDisplayDeathMessages.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_AnimatedCharacter,m_checkboxDisplayAnimatedCharacter.IsChecked()?1:0);
// if the splitscreen vertical/horizontal has changed, need to update the scenes
if(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_checkboxSplitscreen.IsChecked()?1:0))
{
// changed
app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_checkboxSplitscreen.IsChecked()?1:0);
// close the xui scenes, so we don't have the navigate backed to menu at the wrong place
if(app.GetLocalPlayerCount()==2)
{
ui.CloseAllPlayersScenes();
}
else
{
navigateBack();
}
}
else
{
navigateBack();
}
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_UISize:
m_sliderUISize.handleSliderMove(value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),value);
m_sliderUISize.setLabel(TempString);
// is this different from the current value?
if(value != app.GetGameSettings(m_iPad,eGameSetting_UISize)+1)
{
app.SetGameSettings(m_iPad,eGameSetting_UISize,value-1);
// Apply the changes to the selected text position
ui.UpdateSelectedItemPos(m_iPad);
}
break;
case eControl_UISizeSplitscreen:
m_sliderUISizeSplitscreen.handleSliderMove(value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),value);
m_sliderUISizeSplitscreen.setLabel(TempString);
if(value != app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1)
{
// slider is 1 to 3
app.SetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen,value-1);
// Apply the changes to the selected text position
ui.UpdateSelectedItemPos(m_iPad);
}
break;
}
}