Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

428 lines
12 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsOptionsMenu.h"
#if defined(_XBOX_ONE)
#define _ENABLE_LANGUAGE_SELECT
#endif
int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4]=
{
IDS_DIFFICULTY_PEACEFUL,
IDS_DIFFICULTY_EASY,
IDS_DIFFICULTY_NORMAL,
IDS_DIFFICULTY_HARD
};
int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
};
UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
m_bNavigateToLanguageSelector = false;
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
// check if we should display the mash-up option
if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
{
// the mash-up option is needed
m_bMashUpWorldsUnhideOption=true;
m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,eControl_ShowMashUpWorlds,false);
}
else
{
//m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
removeControl(&m_checkboxMashupWorlds, true);
m_bMashUpWorldsUnhideOption=false;
}
unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
wchar_t autosaveLabels[9][256];
for(unsigned int i = 0; i < 9; ++i)
{
if(i==0)
{
swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF ));
}
else
{
swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES ));
}
}
m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels);
m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue);
#if defined(_XBOX_ONE) || defined(__ORBIS__)
removeControl(&m_sliderAutosave,true);
#endif
ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
wchar_t difficultyLabels[4][256];
for(unsigned int i = 0; i < 4; ++i)
{
swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i]));
}
m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels);
m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
m_labelDifficultyText.init(wsText);
// If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty
// only the primary player gets to change the autosave and difficulty settings
bool bRemoveDifficulty=false;
bool bRemoveAutosave=false;
bool bRemoveInGameGamertags=false;
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
if(!bPrimaryPlayer)
{
bRemoveDifficulty=true;
bRemoveAutosave=true;
bRemoveInGameGamertags=true;
}
if(!bNotInGame) // in the game
{
bRemoveDifficulty=true;
if(!g_NetworkManager.IsHost())
{
bRemoveAutosave=true;
bRemoveInGameGamertags=true;
}
}
if(bRemoveDifficulty)
{
m_labelDifficultyText.setVisible( false );
removeControl(&m_sliderDifficulty, true);
}
if(bRemoveAutosave)
{
removeControl(&m_sliderAutosave, true);
}
if(bRemoveInGameGamertags)
{
removeControl(&m_checkboxInGameGamertags, true);
}
// 4J-JEV: Changing languages in-game will produce many a bug.
// MGH - disabled the language select for the patch build, we'll re-enable afterwards
// 4J Stu - Removed it with a preprocessor def as we turn this off in various places
#ifdef _ENABLE_LANGUAGE_SELECT
if (app.GetGameStarted())
{
removeControl( &m_buttonLanguageSelect, false );
}
else
{
m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages);
}
#else
removeControl( &m_buttonLanguageSelect, false );
#endif
doHorizontalResizeCheck();
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
m_labelDifficultyText.disableReinitialisation();
}
UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu()
{
}
void UIScene_SettingsOptionsMenu::tick()
{
UIScene::tick();
if (m_bNavigateToLanguageSelector)
{
m_bNavigateToLanguageSelector = false;
setGameSettings();
ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector);
}
}
wstring UIScene_SettingsOptionsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"SettingsOptionsMenuSplit";
}
else
{
return L"SettingsOptionsMenu";
}
}
void UIScene_SettingsOptionsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsOptionsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,RenderManager.IsHiDef());
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
setGameSettings();
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId)
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch((int)controlId)
{
case eControl_Languages:
m_bNavigateToLanguageSelector = true;
break;
}
}
void UIScene_SettingsOptionsMenu::handleReload()
{
m_bNavigateToLanguageSelector = false;
m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
// check if we should display the mash-up option
if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
{
// the mash-up option is needed
m_bMashUpWorldsUnhideOption=true;
}
else
{
//m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
removeControl(&m_checkboxMashupWorlds, true);
m_bMashUpWorldsUnhideOption=false;
}
unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
wchar_t autosaveLabels[9][256];
for(unsigned int i = 0; i < 9; ++i)
{
if(i==0)
{
swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF ));
}
else
{
swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES ));
}
}
m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels);
m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue);
#if defined(_XBOX_ONE) || defined(__ORBIS__)
removeControl(&m_sliderAutosave,true);
#endif
ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
wchar_t difficultyLabels[4][256];
for(unsigned int i = 0; i < 4; ++i)
{
swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i]));
}
m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels);
m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
m_labelDifficultyText.init(wsText);
// If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty
// only the primary player gets to change the autosave and difficulty settings
bool bRemoveDifficulty=false;
bool bRemoveAutosave=false;
bool bRemoveInGameGamertags=false;
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
if(!bPrimaryPlayer)
{
bRemoveDifficulty=true;
bRemoveAutosave=true;
bRemoveInGameGamertags=true;
}
if(!bNotInGame) // in the game
{
bRemoveDifficulty=true;
if(!g_NetworkManager.IsHost())
{
bRemoveAutosave=true;
bRemoveInGameGamertags=true;
}
}
if(bRemoveDifficulty)
{
m_labelDifficultyText.setVisible( false );
removeControl(&m_sliderDifficulty, true);
}
if(bRemoveAutosave)
{
removeControl(&m_sliderAutosave, true);
}
if(bRemoveInGameGamertags)
{
removeControl(&m_checkboxInGameGamertags, true);
}
// MGH - disabled the language select for the patch build, we'll re-enable afterwards
// 4J Stu - Removed it with a preprocessor def as we turn this off in various places
#ifdef _ENABLE_LANGUAGE_SELECT
// 4J-JEV: Changing languages in-game will produce many a bug.
if (app.GetGameStarted())
{
removeControl( &m_buttonLanguageSelect, false );
}
else
{
}
#else
removeControl( &m_buttonLanguageSelect, false );
#endif
doHorizontalResizeCheck();
}
void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_Autosave:
m_sliderAutosave.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Autosave,value);
// Update the autosave timer
app.SetAutosaveTimerTime();
break;
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
wstring wsText=app.GetString(m_iDifficultySettingA[value]);
EHTMLFontSize size = eHTMLSize_Normal;
if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
{
size = eHTMLSize_Splitscreen;
}
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
wsText= startTags + wsText;
m_labelDifficultyText.setLabel(wsText.c_str());
break;
}
}
void UIScene_SettingsOptionsMenu::setGameSettings()
{
// check the checkboxes
app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0);
// the mashup option will only be shown if some worlds have been previously hidden
if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked())
{
// unhide all worlds
app.EnableMashupPackWorlds(m_iPad);
}
// 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there
//app.CheckGameSettingsChanged(true,pInputData->UserIndex);
}