Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_NewUpdateMessage.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

122 lines
3.1 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_NewUpdateMessage.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
UIScene_NewUpdateMessage::UIScene_NewUpdateMessage(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
parentLayer->addComponent(iPad,eUIComponent_Panorama);
parentLayer->addComponent(iPad,eUIComponent_Logo);
m_buttonConfirm.init(app.GetString(IDS_TOOLTIPS_ACCEPT),eControl_Confirm);
wstring message = app.GetString(IDS_TITLEUPDATE);
message.append(L"\r\n");
message=app.FormatHTMLString(m_iPad,message);
vector<wstring> paragraphs;
int lastIndex = 0;
for ( int index = message.find(L"\r\n", lastIndex, 2);
index != wstring::npos;
index = message.find(L"\r\n", lastIndex, 2)
)
{
paragraphs.push_back( message.substr(lastIndex, index-lastIndex) + L" " );
lastIndex = index + 2;
}
paragraphs.push_back( message.substr( lastIndex, message.length() - lastIndex ) );
for(unsigned int i = 0; i < paragraphs.size(); ++i)
{
m_labelDescription.addText(paragraphs[i],i == (paragraphs.size() - 1) );
}
m_bIgnoreInput=false;
#ifdef __PSVITA__
ui.TouchBoxRebuild(this);
#endif
}
UIScene_NewUpdateMessage::~UIScene_NewUpdateMessage()
{
m_parentLayer->removeComponent(eUIComponent_Panorama);
m_parentLayer->removeComponent(eUIComponent_Logo);
}
wstring UIScene_NewUpdateMessage::getMoviePath()
{
return L"EULA";
}
void UIScene_NewUpdateMessage::updateTooltips()
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT );
}
void UIScene_NewUpdateMessage::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput) return;
#ifdef __ORBIS__
// ignore all players except player 0 - it's their profile that is currently being used
if(iPad!=0) return;
#endif
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_B:
{
int iVal=app.GetGameSettings(m_iPad,eGameSetting_DisplayUpdateMessage);
if(iVal>0) iVal--;
// set the update text as seen, by clearing the flag
app.SetGameSettings(m_iPad,eGameSetting_DisplayUpdateMessage,iVal);
// force a profile write
app.CheckGameSettingsChanged(true,m_iPad);
ui.NavigateBack(m_iPad);
}
break;
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_OK:
case ACTION_MENU_DOWN:
case ACTION_MENU_UP:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
case ACTION_MENU_OTHER_STICK_DOWN:
case ACTION_MENU_OTHER_STICK_UP:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_NewUpdateMessage::handlePress(F64 controlId, F64 childId)
{
switch((int)controlId)
{
case eControl_Confirm:
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
int iVal=app.GetGameSettings(m_iPad,eGameSetting_DisplayUpdateMessage);
if(iVal>0) iVal--;
// set the update text as seen, by clearing the flag
app.SetGameSettings(m_iPad,eGameSetting_DisplayUpdateMessage,iVal);
// force a profile write
app.CheckGameSettingsChanged(true,m_iPad);
ui.NavigateBack(m_iPad);
}
break;
};
}