Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_InGameInfoMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

538 lines
16 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_InGameInfoMenu.h"
#include "..\..\MultiPlayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
#include "..\..\MultiPlayerLocalPlayer.h"
#include "..\..\ClientConnection.h"
UIScene_InGameInfoMenu::UIScene_InGameInfoMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_buttonGameOptions.init(app.GetString(IDS_HOST_OPTIONS),eControl_GameOptions);
m_labelTitle.init(app.GetString(IDS_PLAYERS_INVITE));
m_playerList.init(eControl_GamePlayers);
m_players = vector<PlayerInfo *>();
DWORD playerCount = g_NetworkManager.GetPlayerCount();
for(DWORD i = 0; i < playerCount; ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
if( player != NULL )
{
PlayerInfo *info = BuildPlayerInfo(player);
m_players.push_back(info);
m_playerList.addItem(info->m_name, info->m_colorState, info->m_voiceStatus);
}
}
g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_InGameInfoMenu::OnPlayerChanged, this);
INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex( m_iPad );
m_isHostPlayer = false;
if(thisPlayer != NULL) m_isHostPlayer = thisPlayer->IsHost() == TRUE;
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[m_iPad];
if(!m_isHostPlayer && !localPlayer->isModerator() )
{
removeControl( &m_buttonGameOptions, false );
}
updateTooltips();
#if TO_BE_IMPLEMENTED
SetTimer( TOOLTIP_TIMERID , INGAME_INFO_TOOLTIP_TIMER );
#endif
// get rid of the quadrant display if it's on
ui.HidePressStart();
#if TO_BE_IMPLEMENTED
SetTimer(IGNORE_KEYPRESS_TIMERID,IGNORE_KEYPRESS_TIME);
#endif
}
UIScene_InGameInfoMenu::~UIScene_InGameInfoMenu()
{
// Delete player infos
for (int i = 0; i < m_players.size(); i++) { delete m_players[i]; }
}
wstring UIScene_InGameInfoMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"InGameInfoMenuSplit";
}
else
{
return L"InGameInfoMenu";
}
}
void UIScene_InGameInfoMenu::updateTooltips()
{
int keyX = IDS_TOOLTIPS_INVITE_FRIENDS;
int ikeyY = -1;
XPARTY_USER_LIST partyList;
if((XPartyGetUserList( &partyList ) != XPARTY_E_NOT_IN_PARTY ) && (partyList.dwUserCount>1))
{
keyX = IDS_TOOLTIPS_INVITE_PARTY;
}
if(g_NetworkManager.IsLocalGame()) keyX = -1;
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode()) keyX = -1;
#endif
INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId(m_players[m_playerList.getCurrentSelection()]->m_smallId);
int keyA = -1;
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[m_iPad];
bool isOp = m_isHostPlayer || localPlayer->isModerator();
bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0;
bool trust = app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0;
if( isOp )
{
if(m_buttonGameOptions.hasFocus())
{
keyA = IDS_TOOLTIPS_SELECT;
}
else if( selectedPlayer != NULL)
{
bool editingHost = selectedPlayer->IsHost();
if( (cheats && (m_isHostPlayer || !editingHost ) ) || (!trust && (m_isHostPlayer || !editingHost))
#if (!defined(_CONTENT_PACKAGE) && !defined(_FINAL_BUILD) && defined(_DEBUG_MENUS_ENABLED))
|| (m_isHostPlayer && editingHost)
#endif
)
{
keyA = IDS_TOOLTIPS_PRIVILEGES;
}
else if(selectedPlayer->IsLocal() != TRUE && selectedPlayer->IsSameSystem(g_NetworkManager.GetHostPlayer()) != TRUE)
{
// Only ops will hit this, can kick anyone not local and not local to the host
keyA = IDS_TOOLTIPS_KICK;
}
}
}
#if defined(__PS3__) || defined(__ORBIS__)
if(m_iPad == ProfileManager.GetPrimaryPad() ) ikeyY = IDS_TOOLTIPS_GAME_INVITES;
#else
if(!m_buttonGameOptions.hasFocus())
{
// if the player is me, then view gamer profile
if(selectedPlayer != NULL && selectedPlayer->IsLocal() && selectedPlayer->GetUserIndex()==m_iPad)
{
ikeyY = IDS_TOOLTIPS_VIEW_GAMERPROFILE;
}
else
{
ikeyY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
}
#endif
ui.SetTooltips( m_iPad, keyA,IDS_TOOLTIPS_BACK,keyX,ikeyY);
}
void UIScene_InGameInfoMenu::handleDestroy()
{
g_NetworkManager.UnRegisterPlayerChangedCallback(m_iPad, &UIScene_InGameInfoMenu::OnPlayerChanged, this);
m_parentLayer->removeComponent(eUIComponent_MenuBackground);
}
void UIScene_InGameInfoMenu::handleGainFocus(bool navBack)
{
UIScene::handleGainFocus(navBack);
if( navBack ) g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_InGameInfoMenu::OnPlayerChanged, this);
}
void UIScene_InGameInfoMenu::handleReload()
{
DWORD playerCount = g_NetworkManager.GetPlayerCount();
// Remove all player info
for (int i = 0; i < m_players.size(); i++) { delete m_players[i]; }
m_players.clear();
for(DWORD i = 0; i < playerCount; ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
if( player != NULL )
{
PlayerInfo *info = BuildPlayerInfo(player);
m_players.push_back(info);
m_playerList.addItem(info->m_name, info->m_colorState, info->m_voiceStatus);
}
}
INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex( m_iPad );
m_isHostPlayer = false;
if(thisPlayer != NULL) m_isHostPlayer = thisPlayer->IsHost() == TRUE;
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[m_iPad];
if(!m_isHostPlayer && !localPlayer->isModerator() )
{
removeControl( &m_buttonGameOptions, false );
}
updateTooltips();
if(controlHasFocus(eControl_GamePlayers))
{
m_playerList.setCurrentSelection(getControlChildFocus());
}
}
void UIScene_InGameInfoMenu::tick()
{
UIScene::tick();
// Update players by index
for(DWORD i = 0; i < m_players.size(); ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
if(player != NULL)
{
PlayerInfo *info = BuildPlayerInfo(player);
m_players[i]->m_smallId = info->m_smallId;
if(info->m_voiceStatus != m_players[i]->m_voiceStatus)
{
m_players[i]->m_voiceStatus = info->m_voiceStatus;
m_playerList.setVOIPIcon(i, info->m_voiceStatus);
}
if(info->m_colorState != m_players[i]->m_colorState)
{
m_players[i]->m_colorState = info->m_colorState;
m_playerList.setPlayerIcon(i, info->m_colorState);
}
if(info->m_name.compare( m_players[i]->m_name ) != 0 )
{
m_playerList.setButtonLabel(i, info->m_name);
m_players[i]->m_name = info->m_name;
}
delete info;
}
}
}
void UIScene_InGameInfoMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed && !repeat)
{
ui.PlayUISFX(eSFX_Back);
navigateBack();
}
break;
case ACTION_MENU_Y:
#if defined(__PS3__) || defined(__ORBIS__)
if(pressed && iPad == ProfileManager.GetPrimaryPad())
{
#ifdef __PS3__
// are we offline?
if(!ProfileManager.IsSignedInLive(iPad))
{
// get them to sign in to online
UINT uiIDA[2];
uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_InGameInfoMenu::MustSignInReturnedPSN,this);
}
else
#endif
{
#ifdef __ORBIS__
SQRNetworkManager_Orbis::RecvInviteGUI();
#else // __PS3__
int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID);
app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret);
#endif
}
}
#else
if(pressed && m_playerList.hasFocus() && (m_playerList.getItemCount() > 0) && (m_playerList.getCurrentSelection() < m_players.size()) )
{
INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId(m_players[m_playerList.getCurrentSelection()]->m_smallId);
if( player != NULL )
{
PlayerUID uid = player->GetUID();
if( uid != INVALID_XUID )
{
#ifdef __PSVITA__
PSVITA_STUBBED;
#else
ProfileManager.ShowProfileCard(iPad,uid);
#endif
}
}
}
#endif
break;
case ACTION_MENU_X:
if(pressed && !repeat && !g_NetworkManager.IsLocalGame() )
{
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode() == false)
g_NetworkManager.SendInviteGUI(iPad);
#else
g_NetworkManager.SendInviteGUI(iPad);
#endif
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_InGameInfoMenu::handlePress(F64 controlId, F64 childId)
{
app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId);
switch((int)controlId)
{
case eControl_GameOptions:
ui.NavigateToScene(m_iPad,eUIScene_InGameHostOptionsMenu);
break;
case eControl_GamePlayers:
int currentSelection = (int)childId;
INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId(m_players[currentSelection]->m_smallId);
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[m_iPad];
bool isOp = m_isHostPlayer || localPlayer->isModerator();
bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0;
bool trust = app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0;
if( isOp && selectedPlayer != NULL)
{
bool editingHost = selectedPlayer->IsHost();
if( (cheats && (m_isHostPlayer || !editingHost ) ) || (!trust && (m_isHostPlayer || !editingHost))
#if (!defined(_CONTENT_PACKAGE) && !defined(_FINAL_BUILD) && defined(_DEBUG_MENUS_ENABLED))
|| (m_isHostPlayer && editingHost)
#endif
)
{
InGamePlayerOptionsInitData *pInitData = new InGamePlayerOptionsInitData();
pInitData->iPad = m_iPad;
pInitData->networkSmallId = m_players[currentSelection]->m_smallId;
pInitData->playerPrivileges = app.GetPlayerPrivileges(m_players[currentSelection]->m_smallId);
ui.NavigateToScene(m_iPad,eUIScene_InGamePlayerOptionsMenu,pInitData);
}
else if(selectedPlayer->IsLocal() != TRUE && selectedPlayer->IsSameSystem(g_NetworkManager.GetHostPlayer()) != TRUE)
{
// Only ops will hit this, can kick anyone not local and not local to the host
BYTE *smallId = new BYTE();
*smallId = m_players[currentSelection]->m_smallId;
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestAlertMessage(IDS_UNLOCK_KICK_PLAYER_TITLE, IDS_UNLOCK_KICK_PLAYER, uiIDA, 2, m_iPad,&UIScene_InGameInfoMenu::KickPlayerReturned,smallId);
}
}
break;
}
}
void UIScene_InGameInfoMenu::handleFocusChange(F64 controlId, F64 childId)
{
switch((int)controlId)
{
case eControl_GamePlayers:
m_playerList.updateChildFocus( (int) childId );
};
updateTooltips();
}
void UIScene_InGameInfoMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving)
{
app.DebugPrintf("<UIScene_InGameInfoMenu::OnPlayerChanged> Player \"%ls\" %s (smallId: %d)\n", pPlayer->GetOnlineName(), leaving ? "leaving" : "joining", pPlayer->GetSmallId());
UIScene_InGameInfoMenu *scene = (UIScene_InGameInfoMenu *)callbackParam;
bool playerFound = false;
int foundIndex = 0;
for(int i = 0; i < scene->m_players.size(); ++i)
{
if(!playerFound && scene->m_players[i]->m_smallId == pPlayer->GetSmallId() )
{
if( scene->m_playerList.getCurrentSelection() == scene->m_playerList.getItemCount() - 1 )
{
scene->m_playerList.setCurrentSelection( scene->m_playerList.getItemCount() - 2 );
}
// Player found
playerFound = true;
foundIndex = i;
}
}
if (leaving && !playerFound) app.DebugPrintf("<UIScene_InGameInfoMenu::OnPlayerChanged> Error: Player \"%ls\" leaving but not found in list\n", pPlayer->GetOnlineName());
if (!leaving && playerFound) app.DebugPrintf("<UIScene_InGameInfoMenu::OnPlayerChanged> Error: Player \"%ls\" joining but already in list\n", pPlayer->GetOnlineName());
// If the player was found remove them (even if they're joining, they'll be added again later)
if(playerFound)
{
app.DebugPrintf("<UIScene_InGameInfoMenu::OnPlayerChanged> Player \"%ls\" found, removing\n", pPlayer->GetOnlineName());
// Remove player info
delete scene->m_players[foundIndex];
scene->m_players.erase(scene->m_players.begin() + foundIndex);
// Remove player from list
scene->m_playerList.removeItem(foundIndex);
}
// If the player is joining
if(!leaving)
{
app.DebugPrintf("<UIScene_InGameInfoMenu::OnPlayerChanged> Player \"%ls\" not found, adding\n", pPlayer->GetOnlineName());
PlayerInfo *info = scene->BuildPlayerInfo(pPlayer);
scene->m_players.push_back(info);
// Note that the tick updates buttons every tick so it's only really important that we
// add the button (not the order or content)
scene->m_playerList.addItem(info->m_name, info->m_colorState, info->m_voiceStatus);
}
}
int UIScene_InGameInfoMenu::KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
BYTE smallId = *(BYTE *)pParam;
delete pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[iPad];
if(localPlayer->connection)
{
localPlayer->connection->send( shared_ptr<KickPlayerPacket>( new KickPlayerPacket(smallId) ) );
}
}
return 0;
}
UIScene_InGameInfoMenu::PlayerInfo *UIScene_InGameInfoMenu::BuildPlayerInfo(INetworkPlayer *player)
{
PlayerInfo *info = new PlayerInfo();
info->m_smallId = player->GetSmallId();
wstring playerName = L"";
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
playerName = L"WWWWWWWWWWWWWWWW";
}
else
#endif
{
playerName = player->GetDisplayName();
}
int voiceStatus = 0;
if(player != NULL && player->HasVoice() )
{
if( player->IsMutedByLocalUser(m_iPad) )
{
// Muted image
voiceStatus = 3;
}
else if( player->IsTalking() )
{
// Talking image
voiceStatus = 2;
}
else
{
// Not talking image
voiceStatus = 1;
}
}
info->m_voiceStatus = voiceStatus;
info->m_colorState = app.GetPlayerColour(info->m_smallId);
info->m_name = playerName;
return info;
}
#if defined __PS3__ || defined __PSVITA__
int UIScene_InGameInfoMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_InGameInfoMenu* pClass = (UIScene_InGameInfoMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_InGameInfoMenu::ViewInvites_SignInReturned, pClass);
#else // __PSVITA__
SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_InGameInfoMenu::ViewInvites_SignInReturned, pClass);
#endif
}
return 0;
}
int UIScene_InGameInfoMenu::ViewInvites_SignInReturned(void *pParam,bool bContinue, int iPad)
{
if(bContinue==true)
{
// Check if we're signed in to LIVE
if(ProfileManager.IsSignedInLive(iPad))
{
#ifdef __ORBIS__
SQRNetworkManager_Orbis::RecvInviteGUI();
#elif defined(__PS3__)
int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID);
app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret);
#else // __PSVITA__
SQRNetworkManager_Vita::RecvInviteGUI();
#endif
}
}
return 0;
}
#endif