This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
146 lines
4.2 KiB
C++
146 lines
4.2 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_TexturePackList.h"
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UIControl_TexturePackList::UIControl_TexturePackList()
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{
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}
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bool UIControl_TexturePackList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::eTexturePackList);
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bool success = UIControl_Base::setupControl(scene,parent,controlName);
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//SlotList specific initialisers
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m_addPackFunc = registerFastName(L"addPack");
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m_clearSlotsFunc = registerFastName(L"removeAllItems");
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m_funcSelectSlot = registerFastName(L"SelectSlot");
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m_funcEnableSelector = registerFastName(L"EnableSelector");
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m_funcSetTouchFocus = registerFastName(L"SetTouchFocus");
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m_funcCanTouchTrigger = registerFastName(L"CanTouchTrigger");
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m_funcGetRealHeight = registerFastName(L"GetRealHeight");
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return success;
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}
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void UIControl_TexturePackList::init(const wstring &label, int id)
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{
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m_label = label;
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m_id = id;
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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value[0].string16 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = id;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value );
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#ifdef __PSVITA__
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// 4J-TomK - add this texturepack list to the vita touch box list
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switch(m_parentScene->GetParentLayer()->m_iLayer)
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{
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case eUILayer_Fullscreen:
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case eUILayer_Scene:
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case eUILayer_HUD:
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ui.TouchBoxAdd(this,m_parentScene);
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break;
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}
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#endif
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}
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void UIControl_TexturePackList::addPack(int id, const wstring &textureName)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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value[1].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)textureName.c_str();
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stringVal.length = textureName.length();
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value[1].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addPackFunc ,2 , value );
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}
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void UIControl_TexturePackList::selectSlot(int id)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSelectSlot ,1 , value );
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}
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void UIControl_TexturePackList::clearSlots()
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{
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_clearSlotsFunc ,0 , NULL );
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}
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void UIControl_TexturePackList::setEnabled(bool enable)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].number = enable;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcEnableSelector ,1 , value );
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}
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void UIControl_TexturePackList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat)
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{
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IggyDataValue result;
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iX;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iY;
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value[2].type = IGGY_DATATYPE_boolean;
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value[2].boolval = bRepeat;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3 , value );
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}
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bool UIControl_TexturePackList::CanTouchTrigger(S32 iX, S32 iY)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iX;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iY;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcCanTouchTrigger, 2 , value );
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S32 bCanTouchTrigger = false;
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if(result.type == IGGY_DATATYPE_boolean)
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{
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bCanTouchTrigger = (bool)result.boolval;
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}
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return bCanTouchTrigger;
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}
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S32 UIControl_TexturePackList::GetRealHeight()
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{
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , NULL );
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S32 iRealHeight = m_height;
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if(result.type == IGGY_DATATYPE_number)
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{
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iRealHeight = (S32)result.number;
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}
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return iRealHeight;
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}
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