This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
#include "stdafx.h"
|
|
#include "UI.h"
|
|
#include "UIControl_DLCList.h"
|
|
|
|
bool UIControl_DLCList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
|
|
{
|
|
UIControl::setControlType(UIControl::eDLCList);
|
|
bool success = UIControl_ButtonList::setupControl(scene,parent,controlName);
|
|
|
|
//SlotList specific initialisers
|
|
m_funcShowTick = registerFastName(L"ShowTick");
|
|
|
|
return success;
|
|
}
|
|
|
|
void UIControl_DLCList::addItem(const string &label, bool showTick, int iId)
|
|
{
|
|
IggyDataValue result;
|
|
IggyDataValue value[3];
|
|
|
|
IggyStringUTF8 stringVal;
|
|
stringVal.string = (char*)label.c_str();
|
|
stringVal.length = (S32)label.length();
|
|
value[0].type = IGGY_DATATYPE_string_UTF8;
|
|
value[0].string8 = stringVal;
|
|
|
|
value[1].type = IGGY_DATATYPE_number;
|
|
value[1].number = iId;
|
|
|
|
value[2].type = IGGY_DATATYPE_boolean;
|
|
value[2].boolval = showTick;
|
|
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
|
|
|
|
++m_itemCount;
|
|
}
|
|
|
|
void UIControl_DLCList::addItem(const wstring &label, bool showTick, int iId)
|
|
{
|
|
IggyDataValue result;
|
|
IggyDataValue value[3];
|
|
|
|
IggyStringUTF16 stringVal;
|
|
stringVal.string = (IggyUTF16 *)label.c_str();
|
|
stringVal.length = (S32)label.length();
|
|
value[0].type = IGGY_DATATYPE_string_UTF16;
|
|
value[0].string16 = stringVal;
|
|
|
|
value[1].type = IGGY_DATATYPE_number;
|
|
value[1].number = iId;
|
|
|
|
value[2].type = IGGY_DATATYPE_boolean;
|
|
value[2].boolval = showTick;
|
|
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
|
|
|
|
++m_itemCount;
|
|
}
|
|
|
|
void UIControl_DLCList::showTick(int iId, bool showTick)
|
|
{
|
|
IggyDataValue result;
|
|
IggyDataValue value[2];
|
|
|
|
value[0].type = IGGY_DATATYPE_number;
|
|
value[0].number = iId;
|
|
|
|
value[1].type = IGGY_DATATYPE_boolean;
|
|
value[1].boolval = showTick;
|
|
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcShowTick , 2 , value );
|
|
}
|