This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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#include "TutorialTask.h"
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#include "..\..\..\Minecraft.World\Recipy.h"
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class XuiCraftingTask : public TutorialTask
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{
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public:
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enum eCraftingTaskType
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{
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e_Crafting_SelectGroup,
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e_Crafting_SelectItem,
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};
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// Select group
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XuiCraftingTask(Tutorial *tutorial, int descriptionId, Recipy::_eGroupType groupToSelect, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL,
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bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true )
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: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
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m_group(groupToSelect),
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m_type( e_Crafting_SelectGroup )
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{}
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// Select Item
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XuiCraftingTask(Tutorial *tutorial, int descriptionId, int itemId, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL,
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bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true )
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: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
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m_item(itemId),
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m_type( e_Crafting_SelectItem )
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{}
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virtual bool isCompleted();
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private:
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eCraftingTaskType m_type;
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Recipy::_eGroupType m_group;
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int m_item;
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}; |