Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_SlotList.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

101 lines
2.5 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_SlotList.h"
UIControl_SlotList::UIControl_SlotList()
{
m_lastHighlighted = -1;
}
bool UIControl_SlotList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eSlotList);
bool success = UIControl_Base::setupControl(scene,parent,controlName);
//SlotList specific initialisers
m_addSlotFunc = registerFastName(L"addSlot");
m_setRedBoxFunc = registerFastName(L"SetSlotRedBox");
m_setHighlightFunc = registerFastName(L"SetSlotHighlight");
m_lastHighlighted = 0;
return success;
}
void UIControl_SlotList::ReInit()
{
UIControl_Base::ReInit();
m_lastHighlighted = -1;
}
void UIControl_SlotList::addSlot(int id)
{
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = false;
value[2].type = IGGY_DATATYPE_boolean;
value[2].boolval = false;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addSlotFunc ,3 , value );
}
void UIControl_SlotList::addSlots(int iStartValue, int iCount)
{
for(unsigned int i = iStartValue; i < iStartValue + iCount; ++i)
{
addSlot(i);
}
}
void UIControl_SlotList::setHighlightSlot(int index)
{
if(index != m_lastHighlighted)
{
if(m_lastHighlighted != -1)
{
setSlotHighlighted(m_lastHighlighted, false);
}
setSlotHighlighted(index, true);
m_lastHighlighted = index;
}
}
void UIControl_SlotList::setSlotHighlighted(int index, bool highlight)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = index;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = highlight;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_setHighlightFunc , 2 , value );
}
void UIControl_SlotList::showSlotRedBox(int index, bool show)
{
//app.DebugPrintf("Setting red box at index %d to %s\n", index, show?"on":"off");
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = index;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = show;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_setRedBoxFunc , 2, value );
}
void UIControl_SlotList::setFocus(bool focus)
{
if(m_lastHighlighted != -1)
{
if(focus) setSlotHighlighted(m_lastHighlighted, true);
else setSlotHighlighted(m_lastHighlighted, false);
}
}