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MinecraftConsoles/Minecraft.Client/PS3/PS3_Minecraft.cpp

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// Minecraft.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#ifdef __PS3__
#include <sys/process.h>
SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
#include <sysutil/sysutil_sysparam.h>
#include <cell/sysmodule.h>
#include <sys/spu_initialize.h>
#include <fcntl.h>
#include <unistd.h>
#include <cell/audio.h>
#include <sysutil/sysutil_gamecontent.h>
//#include <sysutil/sysutil_screenshot.h>
#include "Leaderboards\PS3LeaderboardManager.h"
#include "PS3\PS3Extras\PS3Strings.h"
#include "PS3\PS3Extras\ShutdownManager.h"
#include <sysutil/sysutil_bgmplayback.h>
#include <sysutil/sysutil_msgdialog.h>
#include "PS3/Network/SonyRemoteStorage_PS3.h"
// define to use spurs (otherwise SPU threads or raw will be used)
#define USE_SPURS
#define SPU_SELF_PATH "PS3/SPU_Tasks/"
#ifdef USE_SPURS
#include <cell/spurs.h>
#else
#include <sys/spu_image.h>
#endif
/* Encrypted ID for protected data file (*) You must edit these binaries!! */
char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
{
0xEE, 0xA9, 0x37, 0xCC,
0x5B, 0xD4, 0xD9, 0x0D,
0x55, 0xED, 0x25, 0x31,
0xFA, 0x33, 0xBD, 0xC4
};
#define MILES_SPEAKERS 8 // default to 7.1 (can be 2, 6, 7, or 8)
//#define DISABLE_MILES_SOUND
//#define HEAPINSPECTOR_PS3 1
// when defining HEAPINSPECTOR_PS3, add this line to the linker settings
// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init
#if HEAPINSPECTOR_PS3
#include "HeapInspector\Server\HeapInspectorServer.h"
#include "HeapInspector\Server\PS3\HeapHooks.hpp"
#endif
#include "PS3_App.h"
#include "GameConfig\Minecraft.spa.h"
#include "..\MinecraftServer.h"
#include "..\LocalPlayer.h"
#include "..\..\Minecraft.World\ItemInstance.h"
#include "..\..\Minecraft.World\MapItem.h"
#include "..\..\Minecraft.World\Recipes.h"
#include "..\..\Minecraft.World\Recipy.h"
#include "..\..\Minecraft.World\Language.h"
#include "..\..\Minecraft.World\StringHelpers.h"
#include "..\..\Minecraft.World\AABB.h"
#include "..\..\Minecraft.World\Vec3.h"
#include "..\..\Minecraft.World\Level.h"
#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\ClientConnection.h"
#include "..\User.h"
#include "..\..\Minecraft.World\Socket.h"
#include "..\..\Minecraft.World\ThreadName.h"
#include "..\..\Minecraft.Client\StatsCounter.h"
#include "..\ConnectScreen.h"
//#include "Social\SocialManager.h"
//#include "Leaderboards\LeaderboardManager.h"
//#include "XUI\XUI_Scene_Container.h"
//#include "NetworkManager.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\Common\Console_Awards_enum.h"
#include "..\..\Minecraft.Client\Options.h"
#include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h"
#include "Resource.h"
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include "PS3\PS3Extras\EdgeZLib.h"
#include "C4JThread_SPU.h"
#include "Common\Network\Sony\SQRNetworkManager.h"
#include "Common\UI\IUIScene_PauseMenu.h"
#include <cell/sysmodule.h>
#define THEME_NAME "584111F70AAAAAAA"
#define THEME_FILESIZE 2797568
#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
#define NUM_PROFILE_VALUES 5
#define NUM_PROFILE_SETTINGS 4
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
{
#ifdef _XBOX
XPROFILE_OPTION_CONTROLLER_VIBRATION,
XPROFILE_GAMER_YAXIS_INVERSION,
XPROFILE_GAMER_CONTROL_SENSITIVITY,
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
XPROFILE_TITLE_SPECIFIC1,
#else
0,0,0,0,0
#endif
};
// functions for storing and converting rich presence strings from wchar to utf8
uint8_t * AddRichPresenceString(int iID);
void FreeRichPresenceStrings();
#if HEAPINSPECTOR_PS3
std::vector<HeapInspectorServer::HeapInfo> GetHeapInfo()
{
std::vector<HeapInspectorServer::HeapInfo> result = HeapInspectorServer::GetDefaultHeapInfo();
HeapInspectorServer::HeapInfo localHeapInfo;
localHeapInfo.m_Description = "VRAM";
localHeapInfo.m_Range.m_Min = 0xc0000000;
localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024);
result.push_back(localHeapInfo);
return result;
}
extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size);
extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
{
void* result = __real__malloc_init(a_Boundary, a_Size);
HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
return result;
}
#endif // HEAPINSPECTOR_PS3
//-------------------------------------------------------------------------------------
// Time Since fAppTime is a float, we need to keep the quadword app time
// as a LARGE_INTEGER so that we don't lose precision after running
// for a long time.
//-------------------------------------------------------------------------------------
BOOL g_bWidescreen = TRUE;
//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
void DefineActions(void)
{
// The app needs to define the actions required, and the possible mappings for these
// Split into Menu actions, and in-game actions
if(InputManager.IsCircleCrossSwapped())
{
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
}
else
{
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
if(InputManager.IsCircleCrossSwapped())
{
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
}
else
{
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
if(InputManager.IsCircleCrossSwapped())
{
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
}
else
{
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
}
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
}
//#define MEMORY_TRACKING
#ifdef MEMORY_TRACKING
void ResetMem();
void DumpMem();
void MemPixStuff();
#else
void MemSect(int sect)
{
}
#endif
ID3D11Device* g_pd3dDevice = NULL;
ID3D11DeviceContext* g_pImmediateContext = NULL;
IDXGISwapChain* g_pSwapChain = NULL;
bool g_bBootedFromInvite = false;
//--------------------------------------------------------------------------------------
// Create Direct3D device and swap chain
//--------------------------------------------------------------------------------------
HRESULT InitDevice()
{
return S_OK;
}
//--------------------------------------------------------------------------------------
// Render the frame
//--------------------------------------------------------------------------------------
void Render()
{
}
//--------------------------------------------------------------------------------------
// Clean up the objects we've created
//--------------------------------------------------------------------------------------
void CleanupDevice()
{
}
// simple function to load a file completely into memory
static void * load_file( char const * name )
{
void * ret;
int f;
unsigned int size;
f = open( name, O_RDONLY );
if ( f == -1 ) return 0;
size = lseek( f, 0, SEEK_END );
ret = malloc( size + 127 );
if ( ret == 0 )
{
close( f );
return 0;
}
ret = (void*) ( ( ( (unsigned int) ret ) + 127 ) & ~127 );
lseek( f, 0, SEEK_SET );
read( f, ret, size );
close( f );
return ret;
}
void debugSaveGameDirect()
{
C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect");
thread->Run();
thread->WaitForCompletion(1000);
}
void LoadSysModule(uint16_t module, const char* moduleName)
{
int ret = cellSysmoduleLoadModule(module);
if(ret != CELL_OK)
{
#ifndef _CONTENT_PACKAGE
printf("Error cellSysmoduleLoadModule %s failed (%d) \n", moduleName, ret );
#endif
assert(0);
}
}
#define LOAD_PS3_MODULE(m) LoadSysModule(m, #m)
int simpleMessageBoxCallback( UINT uiTitle, UINT uiText,
UINT *uiOptionA, UINT uiOptionC, DWORD dwPad,
int(*Func) (LPVOID,int,const C4JStorage::EMessageResult),
LPVOID lpParam )
{
ui.RequestMessageBox( uiTitle, uiText,
uiOptionA, uiOptionC, dwPad,
Func, lpParam, app.GetStringTable(),
NULL, 0
);
return 0;
}
void RegisterAwardsWithProfileManager()
{
// register the awards
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel'
ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!'
ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender'
ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire'
ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery'
ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?'
ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.'
ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter'
#if 0
ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
#endif
// Rich Presence init - number of presences, number of contexts
//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
ProfileManager.RichPresenceInit(-1,-1); // 4J-JEV - Presence and Context count not used.
ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_PS3::SetRichPresence);
char *pchRichPresenceString;
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
}
int LoadSysModules()
{
cellSysmoduleInitialize();
LOAD_PS3_MODULE(CELL_SYSMODULE_FS );
// 4J Stu - For Iggy
LOAD_PS3_MODULE(CELL_SYSMODULE_RTC);
// string conversions
LOAD_PS3_MODULE(CELL_SYSMODULE_L10N );
// on-screen keyboard
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_OSK_EXT );
// Networking
//First load the Network module PRX
LOAD_PS3_MODULE(CELL_SYSMODULE_NET);
//Load the libnetctl network connection information module PRX
LOAD_PS3_MODULE(CELL_SYSMODULE_NETCTL);
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP2 );
LOAD_PS3_MODULE(CELL_SYSMODULE_RUDP );
LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP);
LOAD_PS3_MODULE(CELL_SYSMODULE_HTTPS);
LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP_UTIL);
LOAD_PS3_MODULE(CELL_SYSMODULE_SSL);
LOAD_PS3_MODULE(CELL_SYSMODULE_JPGDEC);
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_AVCHAT2);
// 4J-PB - Get launch parameters
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_GAME);
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP_COMMERCE2);
LOAD_PS3_MODULE(CELL_SYSMODULE_AVCONF_EXT);
LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_SAVEDATA);
unsigned int uiType ;
unsigned int uiAttributes ;
CellGameContentSize size,sizeBD;
char *dirName=getDirName();
char *contentInfoPath = getConsoleHomePath();
char *usrdirPath= getUsrDirPath();
char *contentInfoPathBDPatch = getConsoleHomePathBDPatch();
char *usrdirPathBDPatch= getUsrDirPathBDPatch();
int ret;
bool bBootedFromBDPatch=false;
memset(&size, 0x00, sizeof(CellGameContentSize));
ret = cellGameBootCheck( &uiType, &uiAttributes, &size, dirName ) ;
if(ret < 0)
{
DEBUG_PRINTF("cellGameBootCheck() Error: 0x%x\n", ret);
}
else
{
DEBUG_PRINTF("cellGameBootCheck() OK\n");
DEBUG_PRINTF(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", uiType, uiAttributes, dirName);
DEBUG_PRINTF(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
}
if (uiAttributes & CELL_GAME_ATTRIBUTE_INVITE_MESSAGE)
{
g_bBootedFromInvite = true;
DEBUG_PRINTF("Booted from invite\n");
}
if (uiAttributes & CELL_GAME_ATTRIBUTE_CUSTOM_DATA_MESSAGE)
{
DEBUG_PRINTF("Booted from custom data\n");
//bootedFromCustomData = true;
}
if(uiAttributes&CELL_GAME_ATTRIBUTE_PATCH)
{
// Booted from a patch (only for a disc boot game)
// To access patch game data, obtain its path by separately using cellGamePatchCheck().
bBootedFromBDPatch=true;
app.SetBootedFromDiscPatch();
}
// true if booting from disc, false if booting from HDD
StorageManager.SetBootTypeDisc(uiType == CELL_GAME_GAMETYPE_DISC);
StorageManager.SetMessageBoxCallback(&simpleMessageBoxCallback);
cellGameContentPermit(contentInfoPath,usrdirPath);
DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPath);
DEBUG_PRINTF("usrdirPath - %s\n",usrdirPath);
ret=cellGamePatchCheck(&sizeBD,NULL);
if(ret < 0)
{
DEBUG_PRINTF("cellGamePatchCheck() Error: 0x%x\n", ret);
}
else
{
DEBUG_PRINTF("cellGamePatchCheck() OK - we were booted from a disc patch!\n");
cellGameContentPermit(contentInfoPathBDPatch,usrdirPathBDPatch);
DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPathBDPatch);
DEBUG_PRINTF("usrdirPath - %s\n",usrdirPathBDPatch);
app.SetDiscPatchUsrDir(usrdirPathBDPatch);
}
if(uiAttributes&CELL_GAME_ATTRIBUTE_DEBUG)
{
DEBUG_PRINTF("Booted from debugger\n");
#ifndef _RELEASE_FOR_ART
strcat(contentInfoPath,"/Minecraft.Client");
strcpy(usrdirPath,contentInfoPath);
#endif
}
else
{
//strcat(contentInfoPath,"/");
//strcat(usrdirPath,"/");
}
return size.hddFreeSizeKB;
}
int main()
{
ShutdownManager::Initialise();
sys_memory_info_t mem_info;
sys_memory_get_user_memory_size(&mem_info);
#ifndef _CONTENT_PACKAGE
printf("------------------------------------------------------\n");
printf("------------------------------------------------------\n");
printf("total_user_memory : %.02f\n", mem_info.total_user_memory / (1024.0f*1024.0f));
printf("available_user_memory : %.02f", mem_info.available_user_memory / (1024.0f*1024.0f));
printf("------------------------------------------------------\n");
printf("------------------------------------------------------\n");
#endif
//
// initialize the ps3
//
int ihddFreeSizeKB=LoadSysModules();
ProfileManager.SetHDDFreeKB(ihddFreeSizeKB);
// Sony request that we have enough space for a save game, so people don't get hit with this when they first save. Going to make the space 20MB
ProfileManager.SetMinSaveKB(20000);
cellSysutilEnableBgmPlayback();
C4JThread_SPU::initSPURS();
#ifndef DISABLE_MILES_SOUND
#ifdef USE_SPURS
void * spurs_info[ 2 ];
spurs_info[ 0 ] = C4JThread_SPU::getSpurs2();
extern const CellSpursTaskBinInfo _binary_task_mssspurs_elf_taskbininfo;
spurs_info[1] = (void*)_binary_task_mssspurs_elf_taskbininfo.eaElf;
//
// load it on an SPU
//
if ( !MilesStartAsyncThread( 0, spurs_info ) )
{
#ifndef _CONTENT_PACKAGE
printf( "Error loading SPU image.\n" );
#endif
return( 5 );
}
#else
//
// Start an SPU thread on SPU threads or RAW
//
{
sys_spu_image_t spu_image;
char selfPath[256];
sprintf(selfPath,"%s%s%s", getUsrDirPath(), SPU_SELF_PATH, "mssraw.elf" );
if ( sys_spu_image_open( &spu_image, selfPath ) != CELL_OK )
{
printf( "Error loading SPU image.\n" );
return( 4 );
}
if ( !MilesStartAsyncThread( 0, &spu_image ) )
{
printf( "Error loading SPU image.\n" );
return( 5);
}
//
// now close the image, since the system caches it for us
//
sys_spu_image_close( &spu_image );
}
#endif
//
// now initialize libAudio
//
cellAudioInit();
#endif // DISABLE_MILES_SOUND
// 4J-JEV: Moved this here in case some archived files are compressed.
Compression::CreateNewThreadStorage();
EdgeZLib::Init(C4JThread_SPU::getSpurs2());
RenderManager.Initialise();
// Read the file containing the product codes
if(app.ReadProductCodes()==FALSE)
{
// can't continue
app.FatalLoadError();
}
StorageManager.SetDLCProductCode(app.GetProductCode(),app.GetDiscProductCode());
if(StorageManager.GetBootTypeDisc())
{
StorageManager.SetBDPatchUsrDir(app.GetDiscPatchUsrDir());
}
StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
ProfileManager.SetServiceID(app.GetCommerceCategory());
switch(app.GetProductSKU())
{
case e_sku_SCEE:
// 4J-PB - need to be online to do this check, so let's stick with the 7+, and move this
if(StorageManager.GetBootTypeDisc())
{
// set Europe age, then hone down specific countries
ProfileManager.SetMinimumAge(7,0); // PEGI 7+
ProfileManager.SetGermanyMinimumAge(6); // USK 6+
ProfileManager.SetAustraliaMinimumAge(8); // PG rating has no age, but for some reason the testers are saying it's 8
ProfileManager.SetRussiaMinimumAge(6);
}
else
{
// PEGI 7+
ProfileManager.SetMinimumAge(7,0);
}
break;
case e_sku_SCEA:
// ESRB EVERYONE 10+
ProfileManager.SetMinimumAge(10,1);
break;
case e_sku_SCEJ:
// CERO A
ProfileManager.SetMinimumAge(0,2);
break;
}
// Initialise NpBasic - this used to be in the network manager but other things need this so moved out on its own
void *np_pool = memalign( 8, SQRNetworkManager::NP_POOL_SIZE );
int ret = sceNp2Init( SQRNetworkManager::NP_POOL_SIZE, np_pool );
if( ret < 0 )
{
assert(0);
}
app.loadMediaArchive();
app.DebugPrintf("+++Main - after app.loadMediaArchive\n");
app.loadStringTable();
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
// Need to init Input before UI so we know what the Circle/Cross state is
InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Set the default joypad action mappings for Minecraft
DefineActions();
InputManager.SetJoypadMapVal(0,0);
InputManager.SetKeyRepeatRate(0.3f,0.2f);
if(RenderManager.IsWidescreen())
ui.init(1280,720);
else
ui.init(1280,480);
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
// 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
app.GetCommerce()->CheckForTrialUpgradeKey();
static bool bTrialTimerDisplayed=true;
////////////////
// Initialise //
////////////////
#if 0
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
// are just copied from a sample app and may need changed for our purposes
// Start XAudio2
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
if( FAILED( hr ) )
{
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
if ( FAILED( hr ) )
{
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
#endif
app.InitTime();
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
ProfileManager.Initialise(SQRNetworkManager_PS3::GetSceNpCommsId(),
SQRNetworkManager_PS3::GetSceNpCommsSig(),
PROFILE_VERSION_10,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
// register the awards
RegisterAwardsWithProfileManager();
// register the get string function with the profile lib, so it can be called within the lib
ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
ProfileManager.SetSignInQuestionID(IDS_SIGNIN_PSN);
// initialise the storage manager with a callback for displaying the saving message
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
#if 0
// Set up the global title storage path
StorageManager.StoreTMSPathName();
#endif
// MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key
//app.FatalLoadError();
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
#if 0
// set a function to be called when the ethernet is disconnected, so we can back out if required
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
#endif
// Set a callback for the default player options to be set - when there is no profile data for the player
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
// Set a callback to deal with old profile versions needing updated to new versions
#if 0
ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
// Set a callback for when there is a read error on profile data
ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
#endif // 0
SonyRemoteStorage_PS3* pRemote = (SonyRemoteStorage_PS3*)app.getRemoteStorage();
pRemote->SetSecureID(secureFileId);
pRemote->SetServiceID(app.GetCommerceCategory());
// Before using any save/load on PS3, we need a secure id set
StorageManager.InitialiseProfileData(PROFILE_VERSION_10,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
app.DebugPrintf("+++Main - after InitialiseProfileData\n");
StorageManager.SetSecureID(secureFileId);
// set the name of the folder on the XMB that the saves are grouped in
// 4J-PB - TRC that we need to be able to see the BD in a different titled save from the digital game
if(StorageManager.GetBootTypeDisc())
{
wstring wsTemp = app.GetString(IDS_GAMENAME);
WCHAR wchTemp[64];
wsTemp.append(L" (");
mbstowcs(wchTemp,app.GetDiscProductCode(),64);
wsTemp.append(wchTemp);
wsTemp.append(L")");
StorageManager.SetGameSaveFolderTitle((WCHAR *)(wsTemp.c_str()));
}
else
{
StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));//"Minecraft: PlayStation<6F>3 Edition");//GAMENAME);
}
StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));//"Minecraft: PlayStation<6F>3 Edition");//GAMENAME);
StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));//"Minecraft: PlayStation<6F>3 Edition");//GAMENAME);
StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
StorageManager.SetMaxSaves(99);
byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage320x176.png");
byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png");
uint8_t *szTemp = mallocAndCreateUTF8ArrayFromString(IDS_NODEVICE_DECLINE);
StorageManager.SetContinueWithoutSavingMessage((char *)szTemp);
free(szTemp);
StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
if(baOptionsIcon.data!=NULL)
{
delete [] baOptionsIcon.data;
}
if(baSaveThumbnail.data!=NULL)
{
delete [] baSaveThumbnail.data;
}
if(baSaveImage.data!=NULL)
{
delete [] baSaveImage.data;
}
wstring wsName=L"Graphics\\SaveChest.png";
byteArray baSaveLoadIcon = app.getArchiveFile(wsName);
if(baSaveLoadIcon.data!=NULL)
{
StorageManager.SetSaveLoadIcon((PBYTE)baSaveLoadIcon.data, baSaveLoadIcon.length);
delete [] baSaveLoadIcon.data;
}
// defaults
StorageManager.SetSaveTitle(L"Default Save");
// debug switch to trial version
// ProfileManager.SetDebugFullOverride(true);
//ProfileManager.AddDLC(2);
StorageManager.SetDLCPackageRoot("DLCDrive");
StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
// Initialise TLS for tesselator, for this main thread
Tesselator::CreateNewThreadStorage(1024*1024);
// Initialise TLS for AABB and Vec3 pools, for this main thread
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
Minecraft::main();
Minecraft *pMinecraft=Minecraft::GetInstance();
app.InitGameSettings(); // - allocates the memory for the game settings
// read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
StorageManager.ReadFromProfile(0);
// set the default profile values
// 4J-PB - InitGameSettings already does this
/*for(int i=0;i<XUSER_MAX_COUNT;i++)
{
#ifdef __PS3__
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
#else
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(i),i);
#endif
}*/
// set the achievement text for a trial achievement, now we have the string table loaded
ProfileManager.SetTrialTextStringTable(NULL, IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
#ifndef __PS3__
ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
#endif
ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
app.InitialiseTips();
// set the callback for losing input (when a system type ui is up)
InputManager.SetLostInputControlCallback(&UIController::SetSystemUIShowing,&ui);
#ifndef _FINAL_BUILD
#ifndef _DEBUG
#pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
#endif
#endif
#if 0
DWORD initData=0;
// Set the default sound levels
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
pMinecraft->options->set(Options::Option::SOUND,1.0f);
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
#endif
LeaderboardManager::Instance()->OpenSession();
//LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1);
// 4J-PB - we really need to know at this point if we are playing the trial or full game, so sleep until we know
while(app.GetCommerce()->LicenseChecked()==false)
{
cellSysutilCheckCallback();
Sleep(50);
}
// wait for the trophy init to complete - nonblocking semaphore
while((ProfileManager.tryWaitTrophyInitComplete()<0)&&ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
{
// keep looping
RenderManager.Tick();
RenderManager.Present();
cellSysutilCheckCallback();
Sleep(50);
}
app.DebugPrintf("+++Main - after tryWaitTrophyInitComplete\n");
if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
{
g_NetworkManager.Initialise();
g_NetworkManager.SetLocalGame(true);
}
//ProfileManager.WaitTrophyInitComplete();
// 4J-PB - get the chat/UGC restriction flag here so we can stop online games, and content rating and restriction
// It's ok to do this for the primary PSN player here - it has this data locally. All other players need to do it on PSN sign in.
// bool bChatRestricted=false;
// ProfileManager.GetChatAndContentRestrictions(0,&bChatRestricted,NULL,NULL);
// 4J-PB - really want to wait until we've read the options, so we can set the right language if they've chosen one other than the default
// bool bOptionsRead=false;
//
// while((bOptionsRead==false) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
// {
// switch(app.GetOptionsCallbackStatus(0))
// {
// case C4JStorage::eOptions_Callback_Idle:
// break;
// default:
// bOptionsRead=true;
// break;
// }
// StorageManager.Tick();
// }
//
// if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
// {
// app.loadStringTable();
// ui.SetupFont();
// //handleReload();
// }
while( ShutdownManager::ShouldRun(ShutdownManager::eMainThread) )
{
#if 0
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
{
// play some music in the menus
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
}
#endif
app.UpdateTime();
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Profile manager tick");
ProfileManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Storage manager tick");
StorageManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Render manager tick");
RenderManager.Tick();
PIXEndNamedEvent();
// Tick the social networking manager.
PIXBeginNamedEvent(0,"Social network manager tick");
// CSocialManager::Instance()->Tick();
PIXEndNamedEvent();
// Tick sentient.
PIXBeginNamedEvent(0,"Sentient tick");
MemSect(37);
// SentientManager.Tick();
MemSect(0);
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Network manager do work #1");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
// 4J-PB - these get set every tick causing the write profile flag to be true all the time -
// app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk);
// app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk);
// app.SetLoadSavesFromFolderEnabled(true);
// app.SetWriteSavesToFolderEnabled(true);
LeaderboardManager::Instance()->Tick();
// Render game graphics.
if(app.GetGameStarted())
{
// if(InputManager.ButtonPressed(0, MINECRAFT_ACTION_SNEAK_TOGGLE))
// {
// app.DebugPrintf("saving game...\n");
// debugSaveGameDirect();
//
// }
pMinecraft->run_middle();
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
}
else
{
MemSect(28);
pMinecraft->soundEngine->tick(NULL, 0.0f);
MemSect(0);
pMinecraft->textures->tick(true,false);
IntCache::Reset();
if( app.GetReallyChangingSessionType() )
{
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
}
}
pMinecraft->soundEngine->playMusicTick();
#ifdef MEMORY_TRACKING
static bool bResetMemTrack = false;
static bool bDumpMemTrack = false;
MemPixStuff();
if( bResetMemTrack )
{
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
bResetMemTrack = false;
}
if( bDumpMemTrack )
{
DumpMem();
bDumpMemTrack = false;
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
}
#endif
#if 0
static bool bDumpTextureUsage = false;
if( bDumpTextureUsage )
{
RenderManager.TextureGetStats();
bDumpTextureUsage = false;
}
#endif
ui.tick();
ui.render();
// Present the frame.
PIXBeginNamedEvent(0,"Frame present");
RenderManager.Present();
PIXEndNamedEvent();
RenderManager.Set_matrixDirty();
ui.CheckMenuDisplayed();
PIXBeginNamedEvent(0,"Profile load check");
// has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0)
{
void *pData;
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
{
// It has - game needs to update its values with the data from the profile
pData=StorageManager.GetGameDefinedProfileData(i);
// reset the changed flag
app.ClearGameSettingsChangedFlag(i);
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
app.ApplyGameSettingsChanged(i);
#ifdef _DEBUG_MENUS_ENABLED
if(app.DebugSettingsOn())
{
app.ActionDebugMask(i);
}
else
{
// force debug mask off
app.ActionDebugMask(i,true);
}
#endif
// clear the stats first - there could have beena signout and sign back in in the menus
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
pMinecraft->stats[ i ]->clear();
pMinecraft->stats[i]->parse(pData);
}
}
// Check to see if we can post to social networks.
// PS3 TO DO - CSocialManager::Instance()->RefreshPostingCapability();
// clear the flag
app.uiGameDefinedDataChangedBitmask=0;
// Check if any profile write are needed
//app.CheckGameSettingsChanged();
}
PIXEndNamedEvent();
#if 0
app.TickDLCOffersRetrieved();
app.TickTMSPPFilesRetrieved();
#endif
PIXBeginNamedEvent(0,"Network manager do work #2");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
#if 0
PIXBeginNamedEvent(0,"Misc extra xui");
// Update XUI Timers
hr = XuiTimersRun();
#endif
// Any threading type things to deal with from the xui side?
app.HandleXuiActions();
#if 0
PIXEndNamedEvent();
#endif
// 4J-PB - Update the trial timer display if we are in the trial version
if(!ProfileManager.IsFullVersion())
{
// display the trial timer
if(app.GetGameStarted())
{
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
if(app.IsAppPaused())
{
app.UpdateTrialPausedTimer();
}
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
}
}
else
{
// need to turn off the trial timer if it was on , and we've unlocked the full version
if(bTrialTimerDisplayed)
{
ui.ShowTrialTimer(false);
bTrialTimerDisplayed=false;
}
}
// PS3 DLC
app.CommerceTick();
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
Vec3::resetPool();
}
// Free resources, unregister custom classes, and exit.
// app.Uninit();
// g_pd3dDevice->Release();
#if HEAPINSPECTOR_PS3
HeapInspectorServer::Shutdown();
#endif // HEAPINSPECTOR_PS3
ShutdownManager::MainThreadHandleShutdown();
}
vector<uint8_t *> vRichPresenceStrings;
uint8_t * AddRichPresenceString(int iID)
{
uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
if( strUtf8 != NULL )
{
vRichPresenceStrings.push_back(strUtf8);
}
return strUtf8;
}
void FreeRichPresenceStrings()
{
uint8_t *strUtf8;
for(int i=0;i<vRichPresenceStrings.size();i++)
{
strUtf8=vRichPresenceStrings.at(i);
free(strUtf8);
}
vRichPresenceStrings.clear();
}
#ifdef MEMORY_TRACKING
int totalAllocGen = 0;
unordered_map<int,int> allocCounts;
bool trackEnable = false;
bool trackStarted = false;
volatile size_t sizeCheckMin = 1160;
volatile size_t sizeCheckMax = 1160;
volatile int sectCheck = 48;
CRITICAL_SECTION memCS;
DWORD tlsIdx;
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
{
if( !trackStarted )
{
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
totalAllocGen += realSize;
return p;
}
EnterCriticalSection(&memCS);
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
if( trackEnable )
{
#if 1
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
*(((unsigned char *)p)+realSize) = sect;
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
{
app.DebugPrintf("Found one\n");
}
#endif
if( p )
{
totalAllocGen += realSize;
trackEnable = false;
int key = ( sect << 26 ) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount + 1;
trackEnable = true;
}
}
LeaveCriticalSection(&memCS);
return p;
}
void* operator new (size_t size)
{
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
}
void operator delete (void *p)
{
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
}
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
{
bool special = false;
if( dwAllocAttributes == 0 )
{
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
special = true;
}
if(!trackStarted )
{
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
XMemFreeDefault(pAddress, dwAllocAttributes);
totalAllocGen -= realSize;
return;
}
EnterCriticalSection(&memCS);
if( pAddress )
{
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
if(trackEnable)
{
int sect = *(((unsigned char *)pAddress)+realSize);
totalAllocGen -= realSize;
trackEnable = false;
int key = ( sect << 26 ) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount - 1;
trackEnable = true;
}
XMemFreeDefault(pAddress, dwAllocAttributes);
}
LeaveCriticalSection(&memCS);
}
SIZE_T WINAPI XMemSize(
PVOID pAddress,
DWORD dwAllocAttributes
)
{
if( trackStarted )
{
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
}
else
{
return XMemSizeDefault(pAddress, dwAllocAttributes);
}
}
void DumpMem()
{
int totalLeak = 0;
for( auto it = allocCounts.begin(); it != allocCounts.end(); it++ )
{
if(it->second > 0 )
{
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
totalLeak += ( it->first & 0x03ffffff ) * it->second;
}
}
app.DebugPrintf("Total %d\n",totalLeak);
}
void ResetMem()
{
if( !trackStarted )
{
trackEnable = true;
trackStarted = true;
totalAllocGen = 0;
InitializeCriticalSection(&memCS);
tlsIdx = TlsAlloc();
}
EnterCriticalSection(&memCS);
trackEnable = false;
allocCounts.clear();
trackEnable = true;
LeaveCriticalSection(&memCS);
}
void MemSect(int section)
{
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
if( section == 0 ) // pop
{
value = (value >> 6) & 0x03ffffff;
}
else
{
value = (value << 6) | section;
}
TlsSetValue(tlsIdx, (LPVOID)value);
}
void MemPixStuff()
{
const int MAX_SECT = 46;
int totals[MAX_SECT] = {0};
for( auto it = allocCounts.begin(); it != allocCounts.end(); it++ )
{
if(it->second > 0 )
{
int sect = ( it->first >> 26 ) & 0x3f;
int bytes = it->first & 0x03ffffff;
totals[sect] += bytes * it->second;
}
}
unsigned int allSectsTotal = 0;
for( int i = 0; i < MAX_SECT; i++ )
{
allSectsTotal += totals[i];
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
}
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
}
#endif
#endif // __PS3__