Files
MinecraftConsoles/Minecraft.Client/LavaSlimeModel.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

72 lines
1.7 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\Mth.h"
#include "LavaSlimeModel.h"
#include "ModelPart.h"
#include "..\Minecraft.World\LavaSlime.h"
LavaSlimeModel::LavaSlimeModel()
{
for (int i = 0; i < BODYCUBESLENGTH; i++)
{
int u = 0;
int v = i;
if (i == 2)
{
u = 24;
v = 10;
}
else if (i == 3)
{
u = 24;
v = 19;
}
bodyCubes[i] = new ModelPart(this, u, v);
bodyCubes[i]->addBox(-4.0f, 16.0f + (float)i, -4.0f, 8, 1, 8);
}
insideCube = new ModelPart(this, 0, 16);
insideCube->addBox(-2, 16 + 2, -2, 4, 4, 4);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
insideCube->compile(1.0f/16.0f);
for( int i = 0; i < BODYCUBESLENGTH; i++ )
{
bodyCubes[i]->compile(1.0f/16.0f);
}
}
int LavaSlimeModel::getModelVersion()
{
return 5;
}
void LavaSlimeModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
{
shared_ptr<LavaSlime> lavaSlime = dynamic_pointer_cast<LavaSlime>(mob);
float slimeSquish = (lavaSlime->oSquish + (lavaSlime->squish - lavaSlime->oSquish) * a);
if (slimeSquish < 0)
{
slimeSquish = 0.0f;
}
for (int i = 0; i < BODYCUBESLENGTH; i++)
{
bodyCubes[i]->y = -(4 - i) * slimeSquish * 1.7f;
}
}
void LavaSlimeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
insideCube->render(scale, usecompiled);
for (int i = 0; i < BODYCUBESLENGTH; i++)
{
bodyCubes[i]->render(scale, usecompiled);
}
}