64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
#pragma once
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#include "../media/xuiscene_Reinstall.h"
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#define BUTTON_REINSTALL_THEME 0
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#define BUTTON_REINSTALL_GAMERPIC1 1
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#define BUTTON_REINSTALL_GAMERPIC2 2
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#define BUTTON_REINSTALL_AVATAR1 3
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#define BUTTON_REINSTALL_AVATAR2 4
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#define BUTTON_REINSTALL_AVATAR3 5
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#define BUTTONS_REINSTALL_MAX BUTTON_REINSTALL_AVATAR3 + 1
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class CScene_Reinstall : public CXuiSceneImpl
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{
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protected:
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// Control and Element wrapper objects.
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CXuiControl m_Buttons[BUTTONS_REINSTALL_MAX];
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_NAV_RETURN(OnNavReturn)
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XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_REINSTALL_THEME ])
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MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_REINSTALL_GAMERPIC1 ])
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MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_REINSTALL_GAMERPIC2 ])
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MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_REINSTALL_AVATAR1 ])
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MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_REINSTALL_AVATAR2 ])
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MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_REINSTALL_AVATAR3 ])
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
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HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
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HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
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static int DeviceSelectReturned(void *pParam,bool bContinue);
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static int DeviceSelectReturned_AndReinstall(void *pParam,bool bContinue);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_Reinstall, L"CScene_Reinstall", XUI_CLASS_SCENE )
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//static int InstallReturned(void *pParam,bool bContinue);
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private:
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int m_iPad;
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int m_iLastButtonPressed;
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bool m_bIgnoreInput;
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};
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