Files
MinecraftConsoles/Minecraft.Client/PlayerRenderer.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

58 lines
1.7 KiB
C++

#pragma once
#include "MobRenderer.h"
#include "..\Minecraft.World\Player.h"
class HumanoidModel;
using namespace std;
class PlayerRenderer : public LivingEntityRenderer
{
public:
// 4J: Made public for use in skull renderer
static ResourceLocation DEFAULT_LOCATION;
private:
// 4J Added
static const unsigned int s_nametagColors[MINECRAFT_NET_MAX_PLAYERS];
HumanoidModel *humanoidModel;
HumanoidModel *armorParts1;
HumanoidModel *armorParts2;
public:
PlayerRenderer();
static unsigned int getNametagColour(int index);
private:
static const wstring MATERIAL_NAMES[5];
protected:
virtual int prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a);
virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a);
public:
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
protected:
virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
void renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, wstring msg, float scale, double dist);
virtual void scale(shared_ptr<LivingEntity> _player, float a);
public:
void renderHand();
protected:
virtual void setupPosition(shared_ptr<LivingEntity> _mob, double x, double y, double z);
virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
private:
virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a); // 4J Added override
public:
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
using LivingEntityRenderer::bindTexture;
virtual void bindTexture(shared_ptr<Entity> entity); // 4J Added override
};