123 lines
2.7 KiB
C++
123 lines
2.7 KiB
C++
/* SCE CONFIDENTIAL
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PlayStation(R)3 Programmer Tool Runtime Library 430.001
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* All Rights Reserved.
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*/
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/* common headers */
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#include <stdint.h>
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#include <stdlib.h>
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#include <alloca.h>
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#include <spu_intrinsics.h>
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#include <cell/spurs.h>
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#include <cell/dma.h>
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#include <cell/spurs/job_queue.h>
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#include "Texture_blit.h"
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#include "..\Common\DmaData.h"
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#include <vectormath/c/vectormath_aos_v.h>
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static const bool sc_verbose = false;
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CellSpursJobContext2* g_pSpursJobContext;
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void CopyPPUMemory(void* pSrc, void* pDst, int size)
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{
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static const int bufferSize = 16384;
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char spuBuffer[bufferSize];
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int dataLeft = size;
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char* pSrcPos = (char*)pSrc;
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char* pDstPos = (char*)pDst;
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while(dataLeft > 0)
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{
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int sizeToDma = dataLeft;
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if(sizeToDma > bufferSize)
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sizeToDma = bufferSize;
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DmaData_SPU::getAndWait(spuBuffer, (uintptr_t)pSrcPos, sizeToDma);
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DmaData_SPU::putAndWait(spuBuffer, (uintptr_t)pDstPos, sizeToDma);
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pSrcPos += sizeToDma;
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pDstPos += sizeToDma;
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dataLeft -= sizeToDma;
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}
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}
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void blit(Texture_blit_DataIn& dataIn)
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{
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int yy = dataIn.yy;
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int xx = dataIn.xx;
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// int hh = dataIn.hh;
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int ww = dataIn.ww;
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int shh = dataIn.shh;
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int sww = dataIn.sww;
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bool rotated = dataIn.rotated;
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for (int srcY = 0; srcY < shh; srcY++)
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{
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int dstY = yy + srcY;
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int srcLine = srcY * sww * 4;
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int dstLine = dstY * ww * 4;
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if (rotated)
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{
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dstY = yy + (shh - srcY);
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}
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for (int srcX = 0; srcX < sww; srcX++)
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{
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int dstPos = dstLine + (srcX + xx) * 4;
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int srcPos = srcLine + srcX * 4;
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if (rotated)
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{
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dstPos = (xx + srcX * ww * 4) + dstY * 4;
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}
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uint32_t val = DmaData_SPU::getValue32((uintptr_t)&dataIn.pSrcData[srcPos]);
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DmaData_SPU::putValue32(val, (uintptr_t)&dataIn.pDstData[dstPos]);
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// data[level]->put(dstPos + 0, srcBuffer->get(srcPos + 0));
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// data[level]->put(dstPos + 1, srcBuffer->get(srcPos + 1));
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// data[level]->put(dstPos + 2, srcBuffer->get(srcPos + 2));
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// data[level]->put(dstPos + 3, srcBuffer->get(srcPos + 3));
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}
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}
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}
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void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
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{
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// CellSpursTaskId idTask = cellSpursGetTaskId();
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unsigned int idSpu = cellSpursGetCurrentSpuId();
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if(sc_verbose)
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spu_print("LevelRenderer_cull [SPU#%u] start\n", idSpu);
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g_pSpursJobContext = pContext;
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uint32_t eaDataIn = pJob->workArea.userData[0];
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// uint32_t eaDataOut =pJob->workArea.userData[1];
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Texture_blit_DataIn dataIn;
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DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(Texture_blit_DataIn));
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if(sc_verbose)
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spu_print("Texture_blit [SPU#%u] \n", idSpu);
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blit(dataIn);
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if(sc_verbose)
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spu_print("Texture_blit [SPU#%u] exit\n", idSpu);
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}
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