Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/WorkbenchTile_SPU.h
2026-03-01 12:16:08 +08:00

18 lines
454 B
C++

#pragma once
#include "Tile_SPU.h"
class Player;
class WorkbenchTile_SPU : public Tile_SPU
{
public:
WorkbenchTile_SPU(int id) : Tile_SPU(id) {}
Icon_SPU *getTexture(int face, int data)
{
if (face == Facing::UP) return &ms_pTileData->workBench_iconTop;
if (face == Facing::DOWN) return TileRef_SPU(wood_Id)->getTexture(face);
if (face == Facing::NORTH || face == Facing::WEST) return &ms_pTileData->workBench_iconFront;
return icon();
}
};