54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#pragma once
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#include "..\Media\xuiscene_debug_set_camera.h"
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#include "XUI_Ctrl_4JEdit.h"
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#include "..\..\Common\GameRules\ConsoleSchematicFile.h"
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class CScene_DebugSetCamera : public CXuiSceneImpl
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{
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public:
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typedef struct _FreezePlayerParam
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{
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int player;
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bool freeze;
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} FreezePlayerParam;
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#ifndef _CONTENT_PACKAGE
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private:
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CXuiCtrl4JEdit m_camX, m_camY, m_camZ, m_yRot, m_elevation;
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CXuiCheckbox m_lockPlayer;
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CXuiControl m_teleport;
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DebugSetCameraPosition *currentPosition;
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FreezePlayerParam *fpp;
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protected:
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_NOTIFY_PRESS_EX( OnNotifyPressEx )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_CamX, m_camX)
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MAP_CONTROL(IDC_CamY, m_camY)
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MAP_CONTROL(IDC_CamZ, m_camZ)
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MAP_CONTROL(IDC_YRot, m_yRot)
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MAP_CONTROL(IDC_Elevation, m_elevation)
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MAP_CONTROL(IDC_LockPlayer, m_lockPlayer)
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MAP_CONTROL(IDC_Teleport, m_teleport)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_DebugSetCamera, L"CScene_DebugSetCamera", XUI_CLASS_SCENE )
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#endif
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}; |